Files
Discord.Net/src/Discord.Net.WebSocket/Entities/Users/SocketSelfUser.cs
2016-10-08 16:59:17 -03:00

104 lines
3.9 KiB
C#

using Discord.API.Rest;
using Discord.Rest;
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using GameEntity = Discord.Game;
using Model = Discord.API.User;
namespace Discord.WebSocket
{
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public class SocketSelfUser : SocketUser, ISelfUser
{
private DateTimeOffset? _statusSince;
public string Email { get; private set; }
public bool IsVerified { get; private set; }
public bool IsMfaEnabled { get; private set; }
internal override SocketGlobalUser GlobalUser { get; }
public override bool IsBot { get { return GlobalUser.IsBot; } internal set { GlobalUser.IsBot = value; } }
public override string Username { get { return GlobalUser.Username; } internal set { GlobalUser.Username = value; } }
public override ushort DiscriminatorValue { get { return GlobalUser.DiscriminatorValue; } internal set { GlobalUser.DiscriminatorValue = value; } }
public override string AvatarId { get { return GlobalUser.AvatarId; } internal set { GlobalUser.AvatarId = value; } }
internal override SocketPresence Presence { get { return GlobalUser.Presence; } set { GlobalUser.Presence = value; } }
internal SocketSelfUser(DiscordSocketClient discord, SocketGlobalUser globalUser)
: base(discord, globalUser.Id)
{
GlobalUser = globalUser;
}
internal static SocketSelfUser Create(DiscordSocketClient discord, ClientState state, Model model)
{
var entity = new SocketSelfUser(discord, discord.GetOrCreateSelfUser(state, model));
entity.Update(state, model);
return entity;
}
internal override void Update(ClientState state, Model model)
{
base.Update(state, model);
if (model.Email.IsSpecified)
Email = model.Email.Value;
if (model.Verified.IsSpecified)
IsVerified = model.Verified.Value;
if (model.MfaEnabled.IsSpecified)
IsMfaEnabled = model.MfaEnabled.Value;
}
public Task ModifyAsync(Action<ModifyCurrentUserParams> func, RequestOptions options = null)
=> UserHelper.ModifyAsync(this, Discord, func, options);
public async Task ModifyStatusAsync(Action<ModifyPresenceParams> func, RequestOptions options = null)
{
var args = new ModifyPresenceParams();
func(args);
UserStatus status;
if (args.Status.IsSpecified)
{
status = args.Status.Value;
if (status == UserStatus.AFK)
_statusSince = DateTimeOffset.UtcNow;
else
_statusSince = null;
}
else
status = Status;
GameEntity? game;
if (args.Game.IsSpecified)
{
var model = args.Game.Value;
if (model != null)
game = GameEntity.Create(model);
else
game = null;
}
else
game = Game;
Presence = new SocketPresence(status, game);
await SendStatus(status, game).ConfigureAwait(false);
}
internal async Task SendStatus(UserStatus status, GameEntity? game)
{
var gameModel = game != null ? new API.Game
{
Name = game.Value.Name,
StreamType = game.Value.StreamType,
StreamUrl = game.Value.StreamUrl
} : null;
await Discord.ApiClient.SendStatusUpdateAsync(
status,
status == UserStatus.AFK,
_statusSince != null ? _statusSince.Value.ToUnixTimeMilliseconds() : (long?)null,
gameModel).ConfigureAwait(false);
}
internal new SocketSelfUser Clone() => MemberwiseClone() as SocketSelfUser;
}
}