Files
Discord.Net/ref/Net/WebSockets/GatewaySocket.cs
2016-02-24 19:36:18 -04:00

32 lines
1.1 KiB
C#

using Discord.Logging;
using Discord.Net.Rest;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Discord.Net.WebSockets
{
public class GatewaySocket : WebSocket
{
public string SessionId { get; private set; }
public event EventHandler<WebSocketEventEventArgs> ReceivedDispatch = delegate { };
public GatewaySocket(DiscordConfig config, ILogger logger) : base(config, logger) { }
public Task Connect(RestClient rest, CancellationToken parentCancelToken) => null;
public Task Disconnect() => null;
public void SendIdentify(string token) { }
public void SendResume() { }
public override void SendHeartbeat() { }
public void SendUpdateStatus(long? idleSince, string gameName) { }
public void SendUpdateVoice(ulong? serverId, ulong? channelId, bool isSelfMuted, bool isSelfDeafened) { }
public void SendRequestMembers(IEnumerable<ulong> serverId, string query, int limit) { }
public override void WaitForConnection(CancellationToken cancelToken) { }
}
}