* Add DiscordShardedClient sample project & Client FAQ entry. * Revise language, fix typo, add xrefs * Adjust placement of message handler. * Resolve DI issue with initialized client; properly initialize command handling service.
70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using System;
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using System.Threading.Tasks;
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using _03_sharded_client.Services;
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using Discord;
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using Discord.Commands;
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using Discord.WebSocket;
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using Microsoft.Extensions.DependencyInjection;
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namespace _03_sharded_client
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{
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// This is a minimal example of using Discord.Net's Sharded Client
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// The provided DiscordShardedClient class simplifies having multiple
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// DiscordSocketClient instances (or shards) to serve a large number of guilds.
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class Program
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{
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private DiscordShardedClient _client;
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static void Main(string[] args)
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=> new Program().MainAsync().GetAwaiter().GetResult();
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public async Task MainAsync()
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{
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// You specify the amount of shards you'd like to have with the
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// DiscordSocketConfig. Generally, it's recommended to
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// have 1 shard per 1500-2000 guilds your bot is in.
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var config = new DiscordSocketConfig
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{
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TotalShards = 2
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};
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_client = new DiscordShardedClient(config);
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var services = ConfigureServices();
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// The Sharded Client does not have a Ready event.
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// The ShardReady event is used instead, allowing for individual
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// control per shard.
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_client.ShardReady += ReadyAsync;
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_client.Log += LogAsync;
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await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
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await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
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await _client.StartAsync();
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await Task.Delay(-1);
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}
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private IServiceProvider ConfigureServices()
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{
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return new ServiceCollection()
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.AddSingleton(_client)
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.AddSingleton<CommandService>()
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.AddSingleton<CommandHandlingService>()
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.BuildServiceProvider();
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}
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private Task ReadyAsync(DiscordSocketClient shard)
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{
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Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!");
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return Task.CompletedTask;
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}
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private Task LogAsync(LogMessage log)
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{
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Console.WriteLine(log.ToString());
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return Task.CompletedTask;
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}
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}
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}
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