Files
Discord.Net/src/Discord.Net.WebSocket/DiscordSocketClient.cs
2016-10-08 16:59:17 -03:00

1647 lines
89 KiB
C#

using Discord.API;
using Discord.API.Gateway;
using Discord.Audio;
using Discord.Logging;
using Discord.Net.Converters;
using Discord.Net.Queue;
using Discord.Net.WebSockets;
using Discord.Rest;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace Discord.WebSocket
{
public partial class DiscordSocketClient : BaseDiscordClient, IDiscordClient
{
private readonly ConcurrentQueue<ulong> _largeGuilds;
private readonly Logger _gatewayLogger;
private readonly JsonSerializer _serializer;
private string _sessionId;
private int _lastSeq;
private ImmutableDictionary<string, RestVoiceRegion> _voiceRegions;
private TaskCompletionSource<bool> _connectTask;
private CancellationTokenSource _cancelToken, _reconnectCancelToken;
private Task _heartbeatTask, _guildDownloadTask, _reconnectTask;
private long _heartbeatTime;
private int _unavailableGuilds;
private long _lastGuildAvailableTime;
private int _nextAudioId;
private bool _canReconnect;
/// <summary> Gets the shard of of this client. </summary>
public int ShardId { get; }
/// <summary> Gets the current connection state of this client. </summary>
public ConnectionState ConnectionState { get; private set; }
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
public int Latency { get; private set; }
//From DiscordSocketConfig
internal int TotalShards { get; private set; }
internal int MessageCacheSize { get; private set; }
internal int LargeThreshold { get; private set; }
internal AudioMode AudioMode { get; private set; }
internal ClientState State { get; private set; }
internal int ConnectionTimeout { get; private set; }
internal WebSocketProvider WebSocketProvider { get; private set; }
public new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } }
public IReadOnlyCollection<SocketGuild> Guilds => State.Guilds;
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels;
/// <summary> Creates a new REST/WebSocket discord client. </summary>
public DiscordSocketClient() : this(new DiscordSocketConfig()) { }
/// <summary> Creates a new REST/WebSocket discord client. </summary>
public DiscordSocketClient(DiscordSocketConfig config) : this(config, CreateApiClient(config)) { }
private DiscordSocketClient(DiscordSocketConfig config, API.DiscordSocketApiClient client)
: base(config, client)
{
ShardId = config.ShardId;
TotalShards = config.TotalShards;
MessageCacheSize = config.MessageCacheSize;
LargeThreshold = config.LargeThreshold;
AudioMode = config.AudioMode;
WebSocketProvider = config.WebSocketProvider;
ConnectionTimeout = config.ConnectionTimeout;
State = new ClientState(0, 0);
_nextAudioId = 1;
_gatewayLogger = LogManager.CreateLogger("Gateway");
_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
_serializer.Error += (s, e) =>
{
_gatewayLogger.WarningAsync(e.ErrorContext.Error).GetAwaiter().GetResult();
e.ErrorContext.Handled = true;
};
ApiClient.SentGatewayMessage += async opCode => await _gatewayLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
ApiClient.ReceivedGatewayEvent += ProcessMessageAsync;
ApiClient.Disconnected += async ex =>
{
if (ex != null)
{
await _gatewayLogger.WarningAsync($"Connection Closed", ex).ConfigureAwait(false);
await StartReconnectAsync(ex).ConfigureAwait(false);
}
else
await _gatewayLogger.WarningAsync($"Connection Closed").ConfigureAwait(false);
};
LeftGuild += async g => await _gatewayLogger.InfoAsync($"Left {g.Name}").ConfigureAwait(false);
JoinedGuild += async g => await _gatewayLogger.InfoAsync($"Joined {g.Name}").ConfigureAwait(false);
GuildAvailable += async g => await _gatewayLogger.VerboseAsync($"Connected to {g.Name}").ConfigureAwait(false);
GuildUnavailable += async g => await _gatewayLogger.VerboseAsync($"Disconnected from {g.Name}").ConfigureAwait(false);
LatencyUpdated += async (old, val) => await _gatewayLogger.VerboseAsync($"Latency = {val} ms").ConfigureAwait(false);
_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
_largeGuilds = new ConcurrentQueue<ulong>();
}
private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
=> new API.DiscordSocketApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent, config.WebSocketProvider, requestQueue: new RequestQueue());
protected override async Task OnLoginAsync(TokenType tokenType, string token)
{
var voiceRegions = await ApiClient.GetVoiceRegionsAsync(new RequestOptions { IgnoreState = true}).ConfigureAwait(false);
_voiceRegions = voiceRegions.Select(x => RestVoiceRegion.Create(this, x)).ToImmutableDictionary(x => x.Id);
}
protected override async Task OnLogoutAsync()
{
if (ConnectionState != ConnectionState.Disconnected)
await DisconnectInternalAsync(null, false).ConfigureAwait(false);
_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
}
/// <inheritdoc />
public async Task ConnectAsync(bool waitForGuilds = true)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await ConnectInternalAsync(false).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
if (waitForGuilds)
{
var downloadTask = _guildDownloadTask;
if (downloadTask != null)
await _guildDownloadTask.ConfigureAwait(false);
}
}
private async Task ConnectInternalAsync(bool isReconnecting)
{
if (LoginState != LoginState.LoggedIn)
throw new InvalidOperationException("Client is not logged in.");
if (!isReconnecting && _reconnectCancelToken != null && !_reconnectCancelToken.IsCancellationRequested)
_reconnectCancelToken.Cancel();
var state = ConnectionState;
if (state == ConnectionState.Connecting || state == ConnectionState.Connected)
await DisconnectInternalAsync(null, isReconnecting).ConfigureAwait(false);
ConnectionState = ConnectionState.Connecting;
await _gatewayLogger.InfoAsync("Connecting").ConfigureAwait(false);
try
{
var connectTask = new TaskCompletionSource<bool>();
_connectTask = connectTask;
_cancelToken = new CancellationTokenSource();
//Abort connection on timeout
var _ = Task.Run(async () =>
{
await Task.Delay(ConnectionTimeout).ConfigureAwait(false);
connectTask.TrySetException(new TimeoutException());
});
await _gatewayLogger.DebugAsync("Connecting ApiClient").ConfigureAwait(false);
await ApiClient.ConnectAsync().ConfigureAwait(false);
await _gatewayLogger.DebugAsync("Raising Event").ConfigureAwait(false);
await _connectedEvent.InvokeAsync().ConfigureAwait(false);
if (_sessionId != null)
{
await _gatewayLogger.DebugAsync("Resuming").ConfigureAwait(false);
await ApiClient.SendResumeAsync(_sessionId, _lastSeq).ConfigureAwait(false);
}
else
{
await _gatewayLogger.DebugAsync("Identifying").ConfigureAwait(false);
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards).ConfigureAwait(false);
}
await _gatewayLogger.DebugAsync("Raising Event").ConfigureAwait(false);
await _connectTask.Task.ConfigureAwait(false);
if (!isReconnecting)
_canReconnect = true;
ConnectionState = ConnectionState.Connected;
await _gatewayLogger.InfoAsync("Connected").ConfigureAwait(false);
}
catch (Exception)
{
await DisconnectInternalAsync(null, isReconnecting).ConfigureAwait(false);
throw;
}
}
/// <inheritdoc />
public async Task DisconnectAsync()
{
if (_connectTask?.TrySetCanceled() ?? false) return;
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectInternalAsync(null, false).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task DisconnectInternalAsync(Exception ex, bool isReconnecting)
{
if (!isReconnecting)
{
_canReconnect = false;
_sessionId = null;
_lastSeq = 0;
if (_reconnectCancelToken != null && !_reconnectCancelToken.IsCancellationRequested)
_reconnectCancelToken.Cancel();
}
ulong guildId;
if (ConnectionState == ConnectionState.Disconnected) return;
ConnectionState = ConnectionState.Disconnecting;
await _gatewayLogger.InfoAsync("Disconnecting").ConfigureAwait(false);
await _gatewayLogger.DebugAsync("Cancelling current tasks").ConfigureAwait(false);
//Signal tasks to complete
try { _cancelToken.Cancel(); } catch { }
await _gatewayLogger.DebugAsync("Disconnecting ApiClient").ConfigureAwait(false);
//Disconnect from server
await ApiClient.DisconnectAsync().ConfigureAwait(false);
//Wait for tasks to complete
await _gatewayLogger.DebugAsync("Waiting for heartbeater").ConfigureAwait(false);
var heartbeatTask = _heartbeatTask;
if (heartbeatTask != null)
await heartbeatTask.ConfigureAwait(false);
_heartbeatTask = null;
await _gatewayLogger.DebugAsync("Waiting for guild downloader").ConfigureAwait(false);
var guildDownloadTask = _guildDownloadTask;
if (guildDownloadTask != null)
await guildDownloadTask.ConfigureAwait(false);
_guildDownloadTask = null;
//Clear large guild queue
await _gatewayLogger.DebugAsync("Clearing large guild queue").ConfigureAwait(false);
while (_largeGuilds.TryDequeue(out guildId)) { }
//Raise virtual GUILD_UNAVAILABLEs
await _gatewayLogger.DebugAsync("Raising virtual GuildUnavailables").ConfigureAwait(false);
foreach (var guild in State.Guilds)
{
if (guild._available)
await _guildUnavailableEvent.InvokeAsync(guild).ConfigureAwait(false);
}
ConnectionState = ConnectionState.Disconnected;
await _gatewayLogger.InfoAsync("Disconnected").ConfigureAwait(false);
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
}
private async Task StartReconnectAsync(Exception ex)
{
if (ex == null)
{
if (_connectTask?.TrySetCanceled() ?? false) return;
}
else
{
if (_connectTask?.TrySetException(ex) ?? false) return;
}
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
if (!_canReconnect || _reconnectTask != null) return;
_reconnectCancelToken = new CancellationTokenSource();
_reconnectTask = ReconnectInternalAsync(ex, _reconnectCancelToken.Token);
}
finally { _connectionLock.Release(); }
}
private async Task ReconnectInternalAsync(Exception ex, CancellationToken cancelToken)
{
try
{
Random jitter = new Random();
int nextReconnectDelay = 1000;
while (true)
{
await Task.Delay(nextReconnectDelay, cancelToken).ConfigureAwait(false);
nextReconnectDelay = nextReconnectDelay * 2 + jitter.Next(-250, 250);
if (nextReconnectDelay > 60000)
nextReconnectDelay = 60000;
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
if (cancelToken.IsCancellationRequested) return;
await ConnectInternalAsync(true).ConfigureAwait(false);
_reconnectTask = null;
return;
}
catch (Exception ex2)
{
await _gatewayLogger.WarningAsync("Reconnect failed", ex2).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
}
catch (OperationCanceledException)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await _gatewayLogger.DebugAsync("Reconnect cancelled").ConfigureAwait(false);
_reconnectTask = null;
}
finally { _connectionLock.Release(); }
}
}
/// <inheritdoc />
public Task<RestApplication> GetApplicationInfoAsync()
=> ClientHelper.GetApplicationInfoAsync(this);
/// <inheritdoc />
public SocketGuild GetGuild(ulong id)
{
return State.GetGuild(id);
}
/// <inheritdoc />
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null)
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon);
/// <inheritdoc />
public SocketChannel GetChannel(ulong id)
{
return State.GetChannel(id);
}
/// <inheritdoc />
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync()
=> ClientHelper.GetConnectionsAsync(this);
/// <inheritdoc />
public Task<RestInvite> GetInviteAsync(string inviteId)
=> ClientHelper.GetInviteAsync(this, inviteId);
/// <inheritdoc />
public SocketUser GetUser(ulong id)
{
return State.GetUser(id);
}
/// <inheritdoc />
public SocketUser GetUser(string username, string discriminator)
{
return State.Users.Where(x => x.Discriminator == discriminator && x.Username == username).FirstOrDefault();
}
internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model)
{
return state.GetOrAddUser(model.Id, x =>
{
var user = SocketGlobalUser.Create(this, state, model);
user.GlobalUser.AddRef();
return user;
});
}
internal SocketGlobalUser GetOrCreateSelfUser(ClientState state, Discord.API.User model)
{
return state.GetOrAddUser(model.Id, x =>
{
var user = SocketGlobalUser.Create(this, state, model);
user.GlobalUser.AddRef();
user.Presence = new SocketPresence(UserStatus.Online, null);
return user;
});
}
internal void RemoveUser(ulong id)
{
State.RemoveUser(id);
}
/// <inheritdoc />
public RestVoiceRegion GetVoiceRegion(string id)
{
RestVoiceRegion region;
if (_voiceRegions.TryGetValue(id, out region))
return region;
return null;
}
/// <summary> Downloads the users list for all large guilds. </summary>
public Task DownloadAllUsersAsync()
=> DownloadUsersAsync(State.Guilds.Where(x => !x.HasAllMembers));
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
public Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
=> DownloadUsersAsync(guilds.Select(x => x as SocketGuild).Where(x => x != null));
public Task DownloadUsersAsync(params IGuild[] guilds)
=> DownloadUsersAsync(guilds.Select(x => x as SocketGuild).Where(x => x != null));
private async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds)
{
var cachedGuilds = guilds.ToImmutableArray();
if (cachedGuilds.Length == 0) return;
//Wait for unsynced guilds to sync first.
var unsyncedGuilds = guilds.Select(x => x.SyncPromise).Where(x => !x.IsCompleted).ToImmutableArray();
if (unsyncedGuilds.Length > 0)
await Task.WhenAll(unsyncedGuilds).ConfigureAwait(false);
//Download offline members
const short batchSize = 50;
if (cachedGuilds.Length == 1)
{
if (!cachedGuilds[0].HasAllMembers)
await ApiClient.SendRequestMembersAsync(new ulong[] { cachedGuilds[0].Id }).ConfigureAwait(false);
await cachedGuilds[0].DownloaderPromise.ConfigureAwait(false);
return;
}
ulong[] batchIds = new ulong[Math.Min(batchSize, cachedGuilds.Length)];
Task[] batchTasks = new Task[batchIds.Length];
int batchCount = (cachedGuilds.Length + (batchSize - 1)) / batchSize;
for (int i = 0, k = 0; i < batchCount; i++)
{
bool isLast = i == batchCount - 1;
int count = isLast ? (batchIds.Length - (batchCount - 1) * batchSize) : batchSize;
for (int j = 0; j < count; j++, k++)
{
var guild = cachedGuilds[k];
batchIds[j] = guild.Id;
batchTasks[j] = guild.DownloaderPromise;
}
await ApiClient.SendRequestMembersAsync(batchIds).ConfigureAwait(false);
if (isLast && batchCount > 1)
await Task.WhenAll(batchTasks.Take(count)).ConfigureAwait(false);
else
await Task.WhenAll(batchTasks).ConfigureAwait(false);
}
}
private async Task ProcessMessageAsync(GatewayOpCode opCode, int? seq, string type, object payload)
{
if (seq != null)
_lastSeq = seq.Value;
try
{
switch (opCode)
{
case GatewayOpCode.Hello:
{
await _gatewayLogger.DebugAsync("Received Hello").ConfigureAwait(false);
var data = (payload as JToken).ToObject<HelloEvent>(_serializer);
_heartbeatTime = 0;
_heartbeatTask = RunHeartbeatAsync(data.HeartbeatInterval, _cancelToken.Token, LogManager.ClientLogger);
}
break;
case GatewayOpCode.Heartbeat:
{
await _gatewayLogger.DebugAsync("Received Heartbeat").ConfigureAwait(false);
await ApiClient.SendHeartbeatAsync(_lastSeq).ConfigureAwait(false);
}
break;
case GatewayOpCode.HeartbeatAck:
{
await _gatewayLogger.DebugAsync("Received HeartbeatAck").ConfigureAwait(false);
var heartbeatTime = _heartbeatTime;
if (heartbeatTime != 0)
{
int latency = (int)(Environment.TickCount - _heartbeatTime);
_heartbeatTime = 0;
int before = Latency;
Latency = latency;
await _latencyUpdatedEvent.InvokeAsync(before, latency).ConfigureAwait(false);
}
}
break;
case GatewayOpCode.InvalidSession:
{
await _gatewayLogger.DebugAsync("Received InvalidSession").ConfigureAwait(false);
await _gatewayLogger.WarningAsync("Failed to resume previous session").ConfigureAwait(false);
_sessionId = null;
_lastSeq = 0;
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards).ConfigureAwait(false);
}
break;
case GatewayOpCode.Reconnect:
{
await _gatewayLogger.DebugAsync("Received Reconnect").ConfigureAwait(false);
await _gatewayLogger.WarningAsync("Server requested a reconnect").ConfigureAwait(false);
await StartReconnectAsync(new Exception("Server requested a reconnect")).ConfigureAwait(false);
}
break;
case GatewayOpCode.Dispatch:
switch (type)
{
//Connection
case "READY":
{
try
{
await _gatewayLogger.DebugAsync("Received Dispatch (READY)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<ReadyEvent>(_serializer);
var state = new ClientState(data.Guilds.Length, data.PrivateChannels.Length);
var currentUser = SocketSelfUser.Create(this, state, data.User);
int unavailableGuilds = 0;
for (int i = 0; i < data.Guilds.Length; i++)
{
var model = data.Guilds[i];
var guild = AddGuild(model, state);
if (!guild._available || ApiClient.AuthTokenType == TokenType.User)
unavailableGuilds++;
else
await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
}
for (int i = 0; i < data.PrivateChannels.Length; i++)
AddPrivateChannel(data.PrivateChannels[i], state);
_sessionId = data.SessionId;
_unavailableGuilds = unavailableGuilds;
CurrentUser = currentUser;
State = state;
}
catch (Exception ex)
{
_connectTask.TrySetException(new Exception("Processing READY failed", ex));
return;
}
if (ApiClient.AuthTokenType == TokenType.User)
await SyncGuildsAsync().ConfigureAwait(false);
_lastGuildAvailableTime = Environment.TickCount;
_guildDownloadTask = WaitForGuildsAsync(_cancelToken.Token, LogManager.ClientLogger);
await _readyEvent.InvokeAsync().ConfigureAwait(false);
var _ = _connectTask.TrySetResultAsync(true); //Signal the .Connect() call to complete
await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false);
}
break;
case "RESUMED":
{
await _gatewayLogger.DebugAsync("Received Dispatch (RESUMED)").ConfigureAwait(false);
var _ = _connectTask.TrySetResultAsync(true); //Signal the .Connect() call to complete
//Notify the client that these guilds are available again
foreach (var guild in State.Guilds)
{
if (guild._available)
await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
}
await _gatewayLogger.InfoAsync("Resumed previous session").ConfigureAwait(false);
}
return;
//Guilds
case "GUILD_CREATE":
{
var data = (payload as JToken).ToObject<ExtendedGuild>(_serializer);
if (data.Unavailable == false)
{
type = "GUILD_AVAILABLE";
_lastGuildAvailableTime = Environment.TickCount;
await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_AVAILABLE)").ConfigureAwait(false);
var guild = State.GetGuild(data.Id);
if (guild != null)
{
guild.Update(State, data);
var unavailableGuilds = _unavailableGuilds;
if (unavailableGuilds != 0)
_unavailableGuilds = unavailableGuilds - 1;
await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync($"GUILD_AVAILABLE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_CREATE)").ConfigureAwait(false);
var guild = AddGuild(data, State);
if (guild != null)
{
if (ApiClient.AuthTokenType == TokenType.User)
await SyncGuildsAsync().ConfigureAwait(false);
await _joinedGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync($"GUILD_CREATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
}
break;
case "GUILD_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_UPDATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.Guild>(_serializer);
var guild = State.GetGuild(data.Id);
if (guild != null)
{
var before = guild.Clone();
guild.Update(State, data);
await _guildUpdatedEvent.InvokeAsync(before, guild).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("GUILD_UPDATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
case "GUILD_EMOJIS_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_EMOJIS_UPDATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.Gateway.GuildEmojiUpdateEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
var before = guild.Clone();
guild.Update(State, data);
await _guildUpdatedEvent.InvokeAsync(before, guild).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("GUILD_EMOJIS_UPDATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
return;
case "GUILD_SYNC":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_SYNC)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildSyncEvent>(_serializer);
var guild = State.GetGuild(data.Id);
if (guild != null)
{
var before = guild.Clone();
guild.Update(State, data);
//This is treated as an extension of GUILD_AVAILABLE
_unavailableGuilds--;
_lastGuildAvailableTime = Environment.TickCount;
await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
await _guildUpdatedEvent.InvokeAsync(before, guild).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("GUILD_SYNC referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
return;
case "GUILD_DELETE":
{
var data = (payload as JToken).ToObject<ExtendedGuild>(_serializer);
if (data.Unavailable == true)
{
type = "GUILD_UNAVAILABLE";
await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_UNAVAILABLE)").ConfigureAwait(false);
var guild = State.GetGuild(data.Id);
if (guild != null)
{
await _guildUnavailableEvent.InvokeAsync(guild).ConfigureAwait(false);
_unavailableGuilds++;
}
else
{
await _gatewayLogger.WarningAsync($"GUILD_UNAVAILABLE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_DELETE)").ConfigureAwait(false);
var guild = RemoveGuild(data.Id);
if (guild != null)
{
await _guildUnavailableEvent.InvokeAsync(guild).ConfigureAwait(false);
await _leftGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync($"GUILD_DELETE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
}
break;
//Channels
case "CHANNEL_CREATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_CREATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.Channel>(_serializer);
SocketChannel channel = null;
if (data.GuildId.IsSpecified)
{
var guild = State.GetGuild(data.GuildId.Value);
if (guild != null)
{
channel = guild.AddChannel(State, data);
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored CHANNEL_CREATE, guild is not synced yet.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.WarningAsync("CHANNEL_CREATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
else
channel = AddPrivateChannel(data, State) as SocketChannel;
if (channel != null)
await _channelCreatedEvent.InvokeAsync(channel).ConfigureAwait(false);
}
break;
case "CHANNEL_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_UPDATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.Channel>(_serializer);
var channel = State.GetChannel(data.Id);
if (channel != null)
{
var before = channel.Clone();
channel.Update(State, data);
if (!((channel as SocketGuildChannel)?.Guild.IsSynced ?? true))
{
await _gatewayLogger.DebugAsync("Ignored CHANNEL_UPDATE, guild is not synced yet.").ConfigureAwait(false);
return;
}
await _channelUpdatedEvent.InvokeAsync(before, channel).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("CHANNEL_UPDATE referenced an unknown channel.").ConfigureAwait(false);
return;
}
}
break;
case "CHANNEL_DELETE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_DELETE)").ConfigureAwait(false);
SocketChannel channel = null;
var data = (payload as JToken).ToObject<API.Channel>(_serializer);
if (data.GuildId.IsSpecified)
{
var guild = State.GetGuild(data.GuildId.Value);
if (guild != null)
{
channel = guild.RemoveChannel(State, data.Id);
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored CHANNEL_DELETE, guild is not synced yet.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.WarningAsync("CHANNEL_DELETE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
else
channel = RemovePrivateChannel(data.Id) as SocketChannel;
if (channel != null)
await _channelDestroyedEvent.InvokeAsync(channel).ConfigureAwait(false);
else
{
await _gatewayLogger.WarningAsync("CHANNEL_DELETE referenced an unknown channel.").ConfigureAwait(false);
return;
}
}
break;
//Members
case "GUILD_MEMBER_ADD":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBER_ADD)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildMemberAddEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
var user = guild.AddOrUpdateUser(data);
guild.MemberCount++;
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_ADD, guild is not synced yet.").ConfigureAwait(false);
return;
}
await _userJoinedEvent.InvokeAsync(user).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("GUILD_MEMBER_ADD referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
case "GUILD_MEMBER_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBER_UPDATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildMemberUpdateEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
var user = guild.GetUser(data.User.Id);
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_UPDATE, guild is not synced yet.").ConfigureAwait(false);
return;
}
if (user != null)
{
var before = user.Clone();
user.Update(State, data);
await _userUpdatedEvent.InvokeAsync(before, user).ConfigureAwait(false);
}
else
{
if (!guild.HasAllMembers)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_UPDATE, this user has not been downloaded yet.").ConfigureAwait(false);
return;
}
await _gatewayLogger.WarningAsync("GUILD_MEMBER_UPDATE referenced an unknown user.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.WarningAsync("GUILD_MEMBER_UPDATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
case "GUILD_MEMBER_REMOVE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBER_REMOVE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildMemberRemoveEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
var user = guild.RemoveUser(data.User.Id);
guild.MemberCount--;
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_REMOVE, guild is not synced yet.").ConfigureAwait(false);
return;
}
if (user != null)
await _userLeftEvent.InvokeAsync(user).ConfigureAwait(false);
else
{
if (!guild.HasAllMembers)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_REMOVE, this user has not been downloaded yet.").ConfigureAwait(false);
return;
}
await _gatewayLogger.WarningAsync("GUILD_MEMBER_REMOVE referenced an unknown user.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.WarningAsync("GUILD_MEMBER_REMOVE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
case "GUILD_MEMBERS_CHUNK":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBERS_CHUNK)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildMembersChunkEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
foreach (var memberModel in data.Members)
guild.AddOrUpdateUser(memberModel);
if (guild.DownloadedMemberCount >= guild.MemberCount) //Finished downloading for there
{
guild.CompleteDownloadUsers();
await _guildMembersDownloadedEvent.InvokeAsync(guild).ConfigureAwait(false);
}
}
else
{
await _gatewayLogger.WarningAsync("GUILD_MEMBERS_CHUNK referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
case "CHANNEL_RECIPIENT_ADD":
{
await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_RECIPIENT_ADD)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<RecipientEvent>(_serializer);
var channel = State.GetChannel(data.ChannelId) as SocketGroupChannel;
if (channel != null)
{
var user = channel.AddUser(data.User);
await _recipientAddedEvent.InvokeAsync(user).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("CHANNEL_RECIPIENT_ADD referenced an unknown channel.").ConfigureAwait(false);
return;
}
}
break;
case "CHANNEL_RECIPIENT_REMOVE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_RECIPIENT_REMOVE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<RecipientEvent>(_serializer);
var channel = State.GetChannel(data.ChannelId) as SocketGroupChannel;
if (channel != null)
{
var user = channel.RemoveUser(data.User.Id);
if (user != null)
await _recipientRemovedEvent.InvokeAsync(user).ConfigureAwait(false);
else
{
await _gatewayLogger.WarningAsync("CHANNEL_RECIPIENT_REMOVE referenced an unknown user.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.WarningAsync("CHANNEL_RECIPIENT_ADD referenced an unknown channel.").ConfigureAwait(false);
return;
}
}
break;
//Roles
case "GUILD_ROLE_CREATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_ROLE_CREATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildRoleCreateEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
var role = guild.AddRole(data.Role);
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_ROLE_CREATE, guild is not synced yet.").ConfigureAwait(false);
return;
}
await _roleCreatedEvent.InvokeAsync(role).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("GUILD_ROLE_CREATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
case "GUILD_ROLE_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_ROLE_UPDATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildRoleUpdateEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
var role = guild.GetRole(data.Role.Id);
if (role != null)
{
var before = role.Clone();
role.Update(State, data.Role);
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_ROLE_UPDATE, guild is not synced yet.").ConfigureAwait(false);
return;
}
await _roleUpdatedEvent.InvokeAsync(before, role).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("GUILD_ROLE_UPDATE referenced an unknown role.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.WarningAsync("GUILD_ROLE_UPDATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
case "GUILD_ROLE_DELETE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_ROLE_DELETE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildRoleDeleteEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
var role = guild.RemoveRole(data.RoleId);
if (role != null)
{
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_ROLE_DELETE, guild is not synced yet.").ConfigureAwait(false);
return;
}
await _roleDeletedEvent.InvokeAsync(role).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("GUILD_ROLE_DELETE referenced an unknown role.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.WarningAsync("GUILD_ROLE_DELETE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
//Bans
case "GUILD_BAN_ADD":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_BAN_ADD)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildBanEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_BAN_ADD, guild is not synced yet.").ConfigureAwait(false);
return;
}
await _userBannedEvent.InvokeAsync(SocketSimpleUser.Create(this, State, data.User), guild).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("GUILD_BAN_ADD referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
case "GUILD_BAN_REMOVE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_BAN_REMOVE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<GuildBanEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored GUILD_BAN_REMOVE, guild is not synced yet.").ConfigureAwait(false);
return;
}
SocketUser user = State.GetUser(data.User.Id);
if (user == null)
user = SocketSimpleUser.Create(this, State, data.User);
await _userUnbannedEvent.InvokeAsync(user, guild).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("GUILD_BAN_REMOVE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
break;
//Messages
case "MESSAGE_CREATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_CREATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.Message>(_serializer);
var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
if (channel != null)
{
var guild = (channel as SocketGuildChannel)?.Guild;
if (guild != null && !guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored MESSAGE_CREATE, guild is not synced yet.").ConfigureAwait(false);
return;
}
SocketUser author;
if (guild != null)
author = guild.GetUser(data.Author.Value.Id);
else
author = (channel as SocketChannel).GetUser(data.Author.Value.Id);
if (author == null)
author = SocketSimpleUser.Create(this, State, data.Author.Value);
if (author != null)
{
var msg = SocketMessage.Create(this, State, author, channel, data);
SocketChannelHelper.AddMessage(channel, this, msg);
await _messageReceivedEvent.InvokeAsync(msg).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("MESSAGE_CREATE referenced an unknown user.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.WarningAsync("MESSAGE_CREATE referenced an unknown channel.").ConfigureAwait(false);
return;
}
}
break;
case "MESSAGE_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_UPDATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.Message>(_serializer);
var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
if (channel != null)
{
var guild = (channel as SocketGuildChannel)?.Guild;
if (guild != null && !guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored MESSAGE_UPDATE, guild is not synced yet.").ConfigureAwait(false);
return;
}
SocketMessage before = null, after = null;
SocketMessage cachedMsg = channel.GetCachedMessage(data.Id);
if (cachedMsg != null)
{
before = cachedMsg.Clone();
cachedMsg.Update(State, data);
after = cachedMsg;
}
else if (data.Author.IsSpecified)
{
//Edited message isnt in cache, create a detached one
SocketUser author;
if (guild != null)
author = guild.GetUser(data.Author.Value.Id);
else
author = (channel as SocketChannel).GetUser(data.Author.Value.Id);
if (author == null)
author = SocketSimpleUser.Create(this, State, data.Author.Value);
after = SocketMessage.Create(this, State, author, channel, data);
}
if (before != null)
await _messageUpdatedEvent.InvokeAsync(before, after).ConfigureAwait(false);
else
await _messageUpdatedEvent.InvokeAsync(Optional.Create<SocketMessage>(), after).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("MESSAGE_UPDATE referenced an unknown channel.").ConfigureAwait(false);
return;
}
}
break;
case "MESSAGE_DELETE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_DELETE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.Message>(_serializer);
var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
if (channel != null)
{
if (!((channel as SocketGuildChannel)?.Guild.IsSynced ?? true))
{
await _gatewayLogger.DebugAsync("Ignored MESSAGE_DELETE, guild is not synced yet.").ConfigureAwait(false);
return;
}
var msg = SocketChannelHelper.RemoveMessage(channel, this, data.Id);
if (msg != null)
await _messageDeletedEvent.InvokeAsync(data.Id, msg).ConfigureAwait(false);
else
await _messageDeletedEvent.InvokeAsync(data.Id, Optional.Create<SocketMessage>()).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("MESSAGE_DELETE referenced an unknown channel.").ConfigureAwait(false);
return;
}
}
break;
case "MESSAGE_DELETE_BULK":
{
await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_DELETE_BULK)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<MessageDeleteBulkEvent>(_serializer);
var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
if (channel != null)
{
if (!((channel as SocketGuildChannel)?.Guild.IsSynced ?? true))
{
await _gatewayLogger.DebugAsync("Ignored MESSAGE_DELETE_BULK, guild is not synced yet.").ConfigureAwait(false);
return;
}
foreach (var id in data.Ids)
{
var msg = SocketChannelHelper.RemoveMessage(channel, this, id);
if (msg != null)
await _messageDeletedEvent.InvokeAsync(id, msg).ConfigureAwait(false);
else
await _messageDeletedEvent.InvokeAsync(id, Optional.Create<SocketMessage>()).ConfigureAwait(false);
}
}
else
{
await _gatewayLogger.WarningAsync("MESSAGE_DELETE_BULK referenced an unknown channel.").ConfigureAwait(false);
return;
}
}
break;
//Statuses
case "PRESENCE_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (PRESENCE_UPDATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.Presence>(_serializer);
if (data.GuildId.IsSpecified)
{
var guild = State.GetGuild(data.GuildId.Value);
if (guild == null)
{
await _gatewayLogger.WarningAsync("PRESENCE_UPDATE referenced an unknown guild.").ConfigureAwait(false);
break;
}
if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored PRESENCE_UPDATE, guild is not synced yet.").ConfigureAwait(false);
return;
}
SocketPresence before;
SocketUser user = guild.GetUser(data.User.Id);
if (user != null)
{
before = user.Presence.Clone();
user.Update(State, data);
}
else
{
before = new SocketPresence(UserStatus.Offline, null);
user = guild.AddOrUpdateUser(data);
}
await _userPresenceUpdatedEvent.InvokeAsync(user, before, user.Presence).ConfigureAwait(false);
}
else
{
var channel = State.GetChannel(data.User.Id);
if (channel != null)
{
var user = channel.GetUser(data.User.Id);
var before = user.Presence.Clone();
user.Update(State, data);
await _userPresenceUpdatedEvent.InvokeAsync(user, before, user.Presence).ConfigureAwait(false);
}
}
}
break;
case "TYPING_START":
{
await _gatewayLogger.DebugAsync("Received Dispatch (TYPING_START)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<TypingStartEvent>(_serializer);
var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
if (channel != null)
{
if (!((channel as SocketGuildChannel)?.Guild.IsSynced ?? true))
{
await _gatewayLogger.DebugAsync("Ignored TYPING_START, guild is not synced yet.").ConfigureAwait(false);
return;
}
var user = (channel as SocketChannel).GetUser(data.UserId);
if (user != null)
await _userIsTypingEvent.InvokeAsync(user, channel).ConfigureAwait(false);
}
}
break;
//Users
case "USER_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (USER_UPDATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.User>(_serializer);
if (data.Id == CurrentUser.Id)
{
var before = CurrentUser.Clone();
CurrentUser.Update(State, data);
await _selfUpdatedEvent.InvokeAsync(before, CurrentUser).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("Received USER_UPDATE for wrong user.").ConfigureAwait(false);
return;
}
}
break;
//Voice
case "VOICE_STATE_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (VOICE_STATE_UPDATE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.VoiceState>(_serializer);
if (data.GuildId.HasValue)
{
SocketUser user;
SocketVoiceState before, after;
if (data.GuildId != null)
{
var guild = State.GetGuild(data.GuildId.Value);
if (guild == null)
{
await _gatewayLogger.WarningAsync("VOICE_STATE_UPDATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
else if (!guild.IsSynced)
{
await _gatewayLogger.DebugAsync("Ignored VOICE_STATE_UPDATE, guild is not synced yet.").ConfigureAwait(false);
return;
}
if (data.ChannelId != null)
{
before = guild.GetVoiceState(data.UserId)?.Clone() ?? new SocketVoiceState(null, null, false, false, false);
after = guild.AddOrUpdateVoiceState(State, data);
if (data.UserId == CurrentUser.Id)
{
var _ = guild.FinishJoinAudioChannel().ConfigureAwait(false);
}
}
else
{
before = guild.RemoveVoiceState(data.UserId) ?? new SocketVoiceState(null, null, false, false, false);
after = SocketVoiceState.Create(null, data);
}
user = guild.GetUser(data.UserId);
}
else
{
var groupChannel = State.GetChannel(data.ChannelId.Value) as SocketGroupChannel;
if (groupChannel != null)
{
if (data.ChannelId != null)
{
before = groupChannel.GetVoiceState(data.UserId)?.Clone() ?? new SocketVoiceState(null, null, false, false, false);
after = groupChannel.AddOrUpdateVoiceState(State, data);
}
else
{
before = groupChannel.RemoveVoiceState(data.UserId) ?? new SocketVoiceState(null, null, false, false, false);
after = SocketVoiceState.Create(null, data);
}
user = groupChannel.GetUser(data.UserId);
}
else
{
await _gatewayLogger.WarningAsync("VOICE_STATE_UPDATE referenced an unknown channel.").ConfigureAwait(false);
return;
}
}
if (user != null)
await _userVoiceStateUpdatedEvent.InvokeAsync(user, before, after).ConfigureAwait(false);
else
{
await _gatewayLogger.WarningAsync("VOICE_STATE_UPDATE referenced an unknown user.").ConfigureAwait(false);
return;
}
}
}
break;
case "VOICE_SERVER_UPDATE":
await _gatewayLogger.DebugAsync("Received Dispatch (VOICE_SERVER_UPDATE)").ConfigureAwait(false);
if (AudioMode != AudioMode.Disabled)
{
var data = (payload as JToken).ToObject<VoiceServerUpdateEvent>(_serializer);
var guild = State.GetGuild(data.GuildId);
if (guild != null)
{
string endpoint = data.Endpoint.Substring(0, data.Endpoint.LastIndexOf(':'));
var _ = guild.FinishConnectAudio(_nextAudioId++, endpoint, data.Token).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("VOICE_SERVER_UPDATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
return;
//Ignored (User only)
case "CHANNEL_PINS_ACK":
await _gatewayLogger.DebugAsync("Ignored Dispatch (CHANNEL_PINS_ACK)").ConfigureAwait(false);
break;
case "CHANNEL_PINS_UPDATE":
await _gatewayLogger.DebugAsync("Ignored Dispatch (CHANNEL_PINS_UPDATE)").ConfigureAwait(false);
break;
case "GUILD_INTEGRATIONS_UPDATE":
await _gatewayLogger.DebugAsync("Ignored Dispatch (GUILD_INTEGRATIONS_UPDATE)").ConfigureAwait(false);
return;
case "MESSAGE_ACK":
await _gatewayLogger.DebugAsync("Ignored Dispatch (MESSAGE_ACK)").ConfigureAwait(false);
return;
case "USER_SETTINGS_UPDATE":
await _gatewayLogger.DebugAsync("Ignored Dispatch (USER_SETTINGS_UPDATE)").ConfigureAwait(false);
return;
case "WEBHOOKS_UPDATE":
await _gatewayLogger.DebugAsync("Ignored Dispatch (WEBHOOKS_UPDATE)").ConfigureAwait(false);
return;
//Others
default:
await _gatewayLogger.WarningAsync($"Unknown Dispatch ({type})").ConfigureAwait(false);
return;
}
break;
default:
await _gatewayLogger.WarningAsync($"Unknown OpCode ({opCode})").ConfigureAwait(false);
return;
}
}
catch (Exception ex)
{
await _gatewayLogger.ErrorAsync($"Error handling {opCode}{(type != null ? $" ({type})" : "")}", ex).ConfigureAwait(false);
return;
}
}
private async Task RunHeartbeatAsync(int intervalMillis, CancellationToken cancelToken, Logger logger)
{
try
{
await logger.DebugAsync("Heartbeat Started").ConfigureAwait(false);
while (!cancelToken.IsCancellationRequested)
{
if (_heartbeatTime != 0) //Server never responded to our last heartbeat
{
if (ConnectionState == ConnectionState.Connected && (_guildDownloadTask?.IsCompleted ?? false))
{
await _gatewayLogger.WarningAsync("Server missed last heartbeat").ConfigureAwait(false);
await StartReconnectAsync(new Exception("Server missed last heartbeat")).ConfigureAwait(false);
return;
}
}
_heartbeatTime = Environment.TickCount;
try
{
await ApiClient.SendHeartbeatAsync(_lastSeq).ConfigureAwait(false);
}
catch (Exception ex)
{
await logger.WarningAsync("Heartbeat Errored", ex).ConfigureAwait(false);
}
await Task.Delay(intervalMillis, cancelToken).ConfigureAwait(false);
}
await logger.DebugAsync("Heartbeat Stopped").ConfigureAwait(false);
}
catch (OperationCanceledException)
{
await logger.DebugAsync("Heartbeat Stopped").ConfigureAwait(false);
}
catch (Exception ex)
{
await logger.ErrorAsync("Heartbeat Errored", ex).ConfigureAwait(false);
}
}
private async Task WaitForGuildsAsync(CancellationToken cancelToken, Logger logger)
{
//Wait for GUILD_AVAILABLEs
try
{
await logger.DebugAsync("GuildDownloader Started").ConfigureAwait(false);
while ((_unavailableGuilds != 0) && (Environment.TickCount - _lastGuildAvailableTime < 2000))
await Task.Delay(500, cancelToken).ConfigureAwait(false);
await logger.DebugAsync("GuildDownloader Stopped").ConfigureAwait(false);
}
catch (OperationCanceledException)
{
await logger.DebugAsync("GuildDownloader Stopped").ConfigureAwait(false);
}
catch (Exception ex)
{
await logger.ErrorAsync("GuildDownloader Errored", ex).ConfigureAwait(false);
}
}
private async Task SyncGuildsAsync()
{
var guildIds = Guilds.Where(x => !x.IsSynced).Select(x => x.Id).ToImmutableArray();
if (guildIds.Length > 0)
await ApiClient.SendGuildSyncAsync(guildIds).ConfigureAwait(false);
}
internal SocketGuild AddGuild(ExtendedGuild model, ClientState state)
{
var guild = SocketGuild.Create(this, state, model);
state.AddGuild(guild);
if (model.Large)
_largeGuilds.Enqueue(model.Id);
return guild;
}
internal SocketGuild RemoveGuild(ulong id)
{
var guild = State.RemoveGuild(id);
if (guild != null)
{
foreach (var channel in guild.Channels)
State.RemoveChannel(id);
foreach (var user in guild.Users)
user.GlobalUser.RemoveRef(this);
}
return guild;
}
internal ISocketPrivateChannel AddPrivateChannel(API.Channel model, ClientState state)
{
return SocketChannel.CreatePrivate(this, state, model);
}
internal ISocketPrivateChannel RemovePrivateChannel(ulong id)
{
var channel = State.RemoveChannel(id) as ISocketPrivateChannel;
if (channel != null)
{
foreach (var recipient in channel.Recipients)
recipient.GlobalUser.RemoveRef(this);
}
return channel;
}
//IDiscordClient
DiscordRestApiClient IDiscordClient.ApiClient => ApiClient;
Task IDiscordClient.ConnectAsync()
=> ConnectAsync();
async Task<IApplication> IDiscordClient.GetApplicationInfoAsync()
=> await GetApplicationInfoAsync().ConfigureAwait(false);
Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode)
=> Task.FromResult<IChannel>(GetChannel(id));
Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode)
=> Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels);
async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync()
=> await GetConnectionsAsync().ConfigureAwait(false);
async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId)
=> await GetInviteAsync(inviteId).ConfigureAwait(false);
Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode)
=> Task.FromResult<IGuild>(GetGuild(id));
Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode)
=> Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds);
async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon)
=> await CreateGuildAsync(name, region, jpegIcon).ConfigureAwait(false);
Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode)
=> Task.FromResult<IUser>(GetUser(id));
Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator)
=> Task.FromResult<IUser>(GetUser(username, discriminator));
Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync()
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(_voiceRegions.ToReadOnlyCollection());
Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id)
=> Task.FromResult<IVoiceRegion>(GetVoiceRegion(id));
}
}