Files
Discord.Net/samples/InteractionFramework/CommandHandler.cs
Armano den Boef b14af1c008 Adding Entity guides, flowcharts, better sample system. (#2054)
* initial

* Interaction glossary entry

* Sharded Interaction sample

* Renames into solution

* Debugging samples

* Modify target location for webhookclient

* Finalizing docs work, resolving docfx errors.

* Adding threaduser to user chart

* Add branch info to readme.

* Edits to user chart

* Resolve format for glossary entries

* Patch sln target

* Issue with file naming fixed

* Patch 1/x for builds

* Appending suggestions
2022-01-27 09:50:49 -04:00

153 lines
5.4 KiB
C#

using Discord;
using Discord.Interactions;
using Discord.WebSocket;
using System;
using System.Reflection;
using System.Threading.Tasks;
namespace InteractionFramework
{
public class CommandHandler
{
private readonly DiscordSocketClient _client;
private readonly InteractionService _commands;
private readonly IServiceProvider _services;
public CommandHandler(DiscordSocketClient client, InteractionService commands, IServiceProvider services)
{
_client = client;
_commands = commands;
_services = services;
}
public async Task InitializeAsync ( )
{
// Add the public modules that inherit InteractionModuleBase<T> to the InteractionService
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
// Another approach to get the assembly of a specific type is:
// typeof(CommandHandler).Assembly
// Process the InteractionCreated payloads to execute Interactions commands
_client.InteractionCreated += HandleInteraction;
// Process the command execution results
_commands.SlashCommandExecuted += SlashCommandExecuted;
_commands.ContextCommandExecuted += ContextCommandExecuted;
_commands.ComponentCommandExecuted += ComponentCommandExecuted;
}
# region Error Handling
private Task ComponentCommandExecuted (ComponentCommandInfo arg1, Discord.IInteractionContext arg2, IResult arg3)
{
if (!arg3.IsSuccess)
{
switch (arg3.Error)
{
case InteractionCommandError.UnmetPrecondition:
// implement
break;
case InteractionCommandError.UnknownCommand:
// implement
break;
case InteractionCommandError.BadArgs:
// implement
break;
case InteractionCommandError.Exception:
// implement
break;
case InteractionCommandError.Unsuccessful:
// implement
break;
default:
break;
}
}
return Task.CompletedTask;
}
private Task ContextCommandExecuted (ContextCommandInfo arg1, Discord.IInteractionContext arg2, IResult arg3)
{
if (!arg3.IsSuccess)
{
switch (arg3.Error)
{
case InteractionCommandError.UnmetPrecondition:
// implement
break;
case InteractionCommandError.UnknownCommand:
// implement
break;
case InteractionCommandError.BadArgs:
// implement
break;
case InteractionCommandError.Exception:
// implement
break;
case InteractionCommandError.Unsuccessful:
// implement
break;
default:
break;
}
}
return Task.CompletedTask;
}
private Task SlashCommandExecuted (SlashCommandInfo arg1, Discord.IInteractionContext arg2, IResult arg3)
{
if (!arg3.IsSuccess)
{
switch (arg3.Error)
{
case InteractionCommandError.UnmetPrecondition:
// implement
break;
case InteractionCommandError.UnknownCommand:
// implement
break;
case InteractionCommandError.BadArgs:
// implement
break;
case InteractionCommandError.Exception:
// implement
break;
case InteractionCommandError.Unsuccessful:
// implement
break;
default:
break;
}
}
return Task.CompletedTask;
}
# endregion
# region Execution
private async Task HandleInteraction (SocketInteraction arg)
{
try
{
// Create an execution context that matches the generic type parameter of your InteractionModuleBase<T> modules
var ctx = new SocketInteractionContext(_client, arg);
await _commands.ExecuteCommandAsync(ctx, _services);
}
catch (Exception ex)
{
Console.WriteLine(ex);
// If a Slash Command execution fails it is most likely that the original interaction acknowledgement will persist. It is a good idea to delete the original
// response, or at least let the user know that something went wrong during the command execution.
if(arg.Type == InteractionType.ApplicationCommand)
await arg.GetOriginalResponseAsync().ContinueWith(async (msg) => await msg.Result.DeleteAsync());
}
}
# endregion
}
}