Files
Discord.Net/src/Discord.Net.WebSocket/Entities/Channels/SocketVoiceChannel.cs

65 lines
2.3 KiB
C#

using Discord.API.Rest;
using Discord.Audio;
using Discord.Rest;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Model = Discord.API.Channel;
namespace Discord.WebSocket
{
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public class SocketVoiceChannel : SocketGuildChannel, IVoiceChannel, ISocketAudioChannel
{
public int Bitrate { get; private set; }
public int UserLimit { get; private set; }
public override IReadOnlyCollection<SocketGuildUser> Users
=> Guild.Users.Where(x => x.VoiceChannel?.Id == Id).ToImmutableArray();
internal SocketVoiceChannel(DiscordSocketClient discord, ulong id, SocketGuild guild)
: base(discord, id, guild)
{
}
internal new static SocketVoiceChannel Create(SocketGuild guild, ClientState state, Model model)
{
var entity = new SocketVoiceChannel(guild.Discord, model.Id, guild);
entity.Update(state, model);
return entity;
}
internal override void Update(ClientState state, Model model)
{
base.Update(state, model);
Bitrate = model.Bitrate.Value;
UserLimit = model.UserLimit.Value;
}
public Task ModifyAsync(Action<ModifyVoiceChannelParams> func)
=> ChannelHelper.ModifyAsync(this, Discord, func);
public override SocketGuildUser GetUser(ulong id)
{
var user = Guild.GetUser(id);
if (user?.VoiceChannel?.Id == Id)
return user;
return null;
}
private string DebuggerDisplay => $"{Name} ({Id}, Voice)";
internal new SocketVoiceChannel Clone() => MemberwiseClone() as SocketVoiceChannel;
//IVoiceChannel
Task<IAudioClient> IVoiceChannel.ConnectAsync() { throw new NotSupportedException(); }
//IGuildChannel
Task<IGuildUser> IGuildChannel.GetUserAsync(ulong id, CacheMode mode)
=> Task.FromResult<IGuildUser>(GetUser(id));
IAsyncEnumerable<IReadOnlyCollection<IGuildUser>> IGuildChannel.GetUsersAsync(CacheMode mode)
=> ImmutableArray.Create<IReadOnlyCollection<IGuildUser>>(Users).ToAsyncEnumerable();
}
}