Files
Discord.Net/samples/ShardedClient/Program.cs
Armano den Boef 47de5a2fb4 Greatly reduce code complexity & make IF samples functional (#2205)
* Greatly reduce code complexity

* Fixes sharded client IF implementation
2022-03-26 09:37:30 -03:00

85 lines
3.1 KiB
C#

using Discord;
using Discord.Commands;
using Discord.Interactions;
using Discord.WebSocket;
using Microsoft.Extensions.DependencyInjection;
using ShardedClient.Services;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ShardedClient
{
// This is a minimal example of using Discord.Net's Sharded Client
// The provided DiscordShardedClient class simplifies having multiple
// DiscordSocketClient instances (or shards) to serve a large number of guilds.
class Program
{
static void Main(string[] args)
=> new Program()
.MainAsync()
.GetAwaiter()
.GetResult();
public async Task MainAsync()
{
// You specify the amount of shards you'd like to have with the
// DiscordSocketConfig. Generally, it's recommended to
// have 1 shard per 1500-2000 guilds your bot is in.
var config = new DiscordSocketConfig
{
TotalShards = 2
};
// You should dispose a service provider created using ASP.NET
// when you are finished using it, at the end of your app's lifetime.
// If you use another dependency injection framework, you should inspect
// its documentation for the best way to do this.
using (var services = ConfigureServices(config))
{
var client = services.GetRequiredService<DiscordShardedClient>();
// The Sharded Client does not have a Ready event.
// The ShardReady event is used instead, allowing for individual
// control per shard.
client.ShardReady += ReadyAsync;
client.Log += LogAsync;
await services.GetRequiredService<InteractionHandlingService>()
.InitializeAsync();
await services.GetRequiredService<CommandHandlingService>()
.InitializeAsync();
// Tokens should be considered secret data, and never hard-coded.
await client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
await client.StartAsync();
await Task.Delay(Timeout.Infinite);
}
}
private ServiceProvider ConfigureServices(DiscordSocketConfig config)
=> new ServiceCollection()
.AddSingleton(new DiscordShardedClient(config))
.AddSingleton<CommandService>()
.AddSingleton(x => new InteractionService(x.GetRequiredService<DiscordShardedClient>()))
.AddSingleton<CommandHandlingService>()
.AddSingleton<InteractionHandlingService>()
.BuildServiceProvider();
private Task ReadyAsync(DiscordSocketClient shard)
{
Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!");
return Task.CompletedTask;
}
private Task LogAsync(LogMessage log)
{
Console.WriteLine(log.ToString());
return Task.CompletedTask;
}
}
}