* Improve the Command Service documentation
The following changes have been added to this PR:
• Fix minor grammatical errors.
• Capitalize terms such as Commands, Modules and such, as the context is specific to the lib.
• Wrap methods and properties in code blocks.
The docs page currently has several issues that remains to be fixed.
1.
```md
>[!WARNING]
>This article is out of date and has not been rewritten yet.
Information is not guaranteed to be accurate.
```
The docs doesn't necessarily seem "out of date" as the warning claims. The basics seem pretty relevant to the latest version of the lib.
2.
>“To manually load a module, invoke [CommandService.AddModuleAsync], by passing in the generic type of your module and optionally, a dependency map.”
The latter part of the sentence seems off. Where should the user pass the dependency map to? It seems to suggest that `AddModuleAsync` has an argument to pass the dependency to. If it is referring to `AddModuleAsync(Type type)`, then I feel like it should be clarified here - or perhaps change the wording of the sentence.
3.
>“First, you need to create an @System.IServiceProvider You may create your own IServiceProvider if you wish.”
Any mention of @System.IServiceProvider is currently broken on the docs.
4.
>“Submodules are Modules that reside within another one. Typically, submodules are used to create nested groups (although not required to create nested groups).”
Clarification on the part after "although?"
5.
>“Finally, pass the map into the LoadAssembly method. Your modules will automatically be loaded with this dependency map.”
Where is this `LoadAssembly` method?
6.
```md
>[!NOTE]
>Preconditions can be applied to Modules, Groups, or Commands.
```
The docs should mention `ParameterPreconditionAttribute`'s existence.
* Update line breaks to comply with docs standard
* Change "you should..." to "instead, ..."
* Trim trailing spaces
* Change "inherits" to "inherit"
* Fix Context warning note and add ReplyAsync xref
* Fix broken xrefs
* Fix [Command Service] xref
* Fix consistency between TypeReaders and Preconditions returns
* Add missing semi-colons in ServiceProvider sample
* Change CommandContext to SocketCommandContext & change variable naming
* Cleanup TypeReader section
* Wrap [DontInject] in code block
* Fix commands docs linking in intro
* Improve Getting Started - Installation
- Fix character misalignment to comply with docs standard.
- Fix image numbering issues by moving the tooltips above some of the steps.
- Add codeblocks to search terms like `Discord.Net`.
- Remove broken `addons` reference.
- Specify `.NET 4.6.1` as `.NET Framework 4.6.1`.
- Minor cross-reference cleanup.
* Fix Getting Started - Intro
- Minor grammartical fixes.
- Wrap mentions of the methods, properties, and events in code block.
- Replace `Discord.Net` to `Discord.NET`.
- Fix steps numbering under `Creating a Discord Bot` and `Adding your bot to a server`.
- Change `Task-based Asynchronous Pattern ([TAP])` linking to mark the entire term instead.
- Change code block of `Pong!` to quotation mark instead.
* Fix cross references in Sending Voice
* Mention parameter precondition attribute
* Change `Discord.NET` to `Discord.Net` for consistency
* Wrap project names in code blocks & minor fixes in Terminology
* Change `add-ons` to `addons` for consistency
* Fix cross references in Logging
* Fix minor grammatical issues in "Working with Events"
* Missed a tilda
* Remove out-of-date warning in Commands
* Minor grammatical fixes for Entities
* Fix broken xref in Logging
* Adjust service collection sample
...according to f89aecb7bf (r141530227)
* Update Command Handler sample
- Update Main for C# 7.1.
- Inject CommandService and DiscordSocketClient into the service collection.
- Add Async suffix to asynchronous methods.
* Minor grammatical fixes in Events
* Revert 2 incorrect grammar corrections
* Revert async Main sample
* Add hardcode token notice in sample
* Fix missing method for Command Handler
* Modify module samples to use SocketCommandContext instead
* Emphasize CommandContext and SocketCommandContext
* Fix formatting for module sample
* Add SocketCommandContext for Groups sample
* Remove comma
* Fix DepMap sample formatting
* Replace [DontInject] with DontInjectAttribute with cross reference
* Remove connection logic note
There is no reason that this note should still be here since Ready event exists.
* Add a new warning message informing the users the existence of CommandService
* Make command handler private
excellent change
2.5 KiB
title
| title |
|---|
| Entities |
Note
This article is written with the Socket variants of entities in mind, not the general interfaces or Rest/Rpc entities.
Discord.Net provides a versatile entity system for navigating the Discord API.
Inheritance
Due to the nature of the Discord API, some entities are designed with
multiple variants; for example, SocketUser and SocketGuildUser.
All models will contain the most detailed version of an entity possible, even if the type is less detailed.
For example, in the case of the MessageReceived event, a
SocketMessage is passed in with a channel property of type
SocketMessageChannel. All messages come from channels capable of
messaging, so this is the only variant of a channel that can cover
every single case.
But that doesn't mean a message can't come from a
SocketTextChannel, which is a message channel in a guild. To
retrieve information about a guild from a message entity, you will
need to cast its channel object to a SocketTextChannel.
Navigation
All socket entities have navigation properties on them, which allow you to easily navigate to an entity's parent or children. As explained above, you will sometimes need to cast to a more detailed version of an entity to navigate to its parent.
Accessing Entities
The most basic forms of entities, SocketGuild, SocketUser, and
SocketChannel can be pulled from the DiscordSocketClient's global
cache, and can be retrieved using the respective GetXXX method on
DiscordSocketClient.
Tip
It is vital that you use the proper IDs for an entity when using a GetXXX method. It is recommended that you enable Discord's developer mode to allow easy access to entity IDs, found in Settings > Appearance > Advanced
More detailed versions of entities can be pulled from the basic
entities, e.g. SocketGuild.GetUser, which returns a
SocketGuildUser, or SocketGuild.GetChannel, which returns a
SocketGuildChannel. Again, you may need to cast these objects to get
a variant of the type that you need.
Samples
[!code-csharpEntity Sample]
Tips
Avoid using boxing-casts to coerce entities into a variant, use the
as keyword, and a null-conditional operator instead.
This allows you to write safer code and avoid InvalidCastExceptions.
For example, (message.Author as SocketGuildUser)?.Nickname.