63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
using Discord.API.Rest;
|
|
using Discord.Rest;
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Threading.Tasks;
|
|
using Model = Discord.API.Role;
|
|
|
|
namespace Discord.WebSocket
|
|
{
|
|
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
|
|
public class SocketRole : SocketEntity<ulong>, IRole
|
|
{
|
|
public SocketGuild Guild { get; }
|
|
|
|
public Color Color { get; private set; }
|
|
public bool IsHoisted { get; private set; }
|
|
public bool IsManaged { get; private set; }
|
|
public bool IsMentionable { get; private set; }
|
|
public string Name { get; private set; }
|
|
public GuildPermissions Permissions { get; private set; }
|
|
public int Position { get; private set; }
|
|
|
|
public DateTimeOffset CreatedAt => DateTimeUtils.FromSnowflake(Id);
|
|
public bool IsEveryone => Id == Guild.Id;
|
|
public string Mention => MentionUtils.MentionRole(Id);
|
|
|
|
internal SocketRole(SocketGuild guild, ulong id)
|
|
: base(guild.Discord, id)
|
|
{
|
|
Guild = guild;
|
|
}
|
|
internal static SocketRole Create(SocketGuild guild, ClientState state, Model model)
|
|
{
|
|
var entity = new SocketRole(guild, model.Id);
|
|
entity.Update(state, model);
|
|
return entity;
|
|
}
|
|
internal void Update(ClientState state, Model model)
|
|
{
|
|
Name = model.Name;
|
|
IsHoisted = model.Hoist;
|
|
IsManaged = model.Managed;
|
|
IsMentionable = model.Mentionable;
|
|
Position = model.Position;
|
|
Color = new Color(model.Color);
|
|
Permissions = new GuildPermissions(model.Permissions);
|
|
}
|
|
|
|
public Task ModifyAsync(Action<ModifyGuildRoleParams> func, RequestOptions options = null)
|
|
=> RoleHelper.ModifyAsync(this, Discord, func, options);
|
|
public Task DeleteAsync(RequestOptions options = null)
|
|
=> RoleHelper.DeleteAsync(this, Discord, options);
|
|
|
|
public override string ToString() => Name;
|
|
private string DebuggerDisplay => $"{Name} ({Id})";
|
|
internal SocketRole Clone() => MemberwiseClone() as SocketRole;
|
|
|
|
//IRole
|
|
IGuild IRole.Guild => Guild;
|
|
public int CompareTo(IRole role) => this.CompareTo(role);
|
|
}
|
|
}
|