Files
Discord.Net/src/Discord.Net.Audio.Net45/Discord.Net.Audio.csproj
2016-01-01 01:06:34 -04:00

133 lines
5.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7BFEF748-B934-4621-9B11-6302E3A9F6B3}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Discord.Audio</RootNamespace>
<AssemblyName>Discord.Net.Audio</AssemblyName>
<FileAlignment>512</FileAlignment>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<UseMSBuildEngine>False</UseMSBuildEngine>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;NET45</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>6</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;NET45</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<LangVersion>6</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\..\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Discord.Net.Audio\AudioClient.cs">
<Link>AudioClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\AudioExtensions.cs">
<Link>AudioExtensions.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\AudioService.cs">
<Link>AudioService.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\AudioServiceConfig.cs">
<Link>AudioServiceConfig.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\IAudioClient.cs">
<Link>IAudioClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.cs">
<Link>Net\WebSockets\VoiceWebSocket.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.Events.cs">
<Link>Net\WebSockets\VoiceWebSocket.Events.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Opus\Enums.cs">
<Link>Opus\Enums.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Opus\OpusDecoder.cs">
<Link>Opus\OpusDecoder.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Opus\OpusEncoder.cs">
<Link>Opus\OpusEncoder.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\SimpleAudioClient.cs">
<Link>SimpleAudioClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Sodium.cs">
<Link>Sodium.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Sodium\SecretBox.cs">
<Link>Sodium\SecretBox.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\UserIsTalkingEventArgs.cs">
<Link>UserIsTalkingEventArgs.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\VoiceBuffer.cs">
<Link>VoiceBuffer.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\VoiceDisconnectedEventArgs.cs">
<Link>VoiceDisconnectedEventArgs.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\VoicePacketEventArgs.cs">
<Link>VoicePacketEventArgs.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Discord.Net.Commands.Net45\Discord.Net.Commands.csproj">
<Project>{1b5603b4-6f8f-4289-b945-7baae523d740}</Project>
<Name>Discord.Net.Commands</Name>
</ProjectReference>
<ProjectReference Include="..\Discord.Net.Net45\Discord.Net.csproj">
<Project>{8d71a857-879a-4a10-859e-5ff824ed6688}</Project>
<Name>Discord.Net</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="..\Discord.Net.Audio\libsodium.dll">
<Link>libsodium.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="..\Discord.Net.Audio\opus.dll">
<Link>opus.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="..\Discord.Net.Shared\Discord.Net.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>