133 lines
5.6 KiB
XML
133 lines
5.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{7BFEF748-B934-4621-9B11-6302E3A9F6B3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Discord.Audio</RootNamespace>
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<AssemblyName>Discord.Net.Audio</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<UseMSBuildEngine>False</UseMSBuildEngine>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;NET45</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>6</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;NET45</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<LangVersion>6</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\..\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\Discord.Net.Audio\AudioClient.cs">
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<Link>AudioClient.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\AudioExtensions.cs">
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<Link>AudioExtensions.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\AudioService.cs">
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<Link>AudioService.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\AudioServiceConfig.cs">
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<Link>AudioServiceConfig.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\IAudioClient.cs">
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<Link>IAudioClient.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.cs">
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<Link>Net\WebSockets\VoiceWebSocket.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.Events.cs">
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<Link>Net\WebSockets\VoiceWebSocket.Events.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Opus\Enums.cs">
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<Link>Opus\Enums.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Opus\OpusDecoder.cs">
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<Link>Opus\OpusDecoder.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Opus\OpusEncoder.cs">
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<Link>Opus\OpusEncoder.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\SimpleAudioClient.cs">
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<Link>SimpleAudioClient.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Sodium.cs">
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<Link>Sodium.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Sodium\SecretBox.cs">
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<Link>Sodium\SecretBox.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\UserIsTalkingEventArgs.cs">
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<Link>UserIsTalkingEventArgs.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\VoiceBuffer.cs">
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<Link>VoiceBuffer.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\VoiceDisconnectedEventArgs.cs">
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<Link>VoiceDisconnectedEventArgs.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\VoicePacketEventArgs.cs">
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<Link>VoicePacketEventArgs.cs</Link>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Discord.Net.Commands.Net45\Discord.Net.Commands.csproj">
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<Project>{1b5603b4-6f8f-4289-b945-7baae523d740}</Project>
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<Name>Discord.Net.Commands</Name>
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</ProjectReference>
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<ProjectReference Include="..\Discord.Net.Net45\Discord.Net.csproj">
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<Project>{8d71a857-879a-4a10-859e-5ff824ed6688}</Project>
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<Name>Discord.Net</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\Discord.Net.Audio\libsodium.dll">
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<Link>libsodium.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="..\Discord.Net.Audio\opus.dll">
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<Link>opus.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="..\Discord.Net.Shared\Discord.Net.Shared.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |