* Fixed Task Scheduler operation cancelled error caused by Orphaned RunCleanup task on RequestQueue not being awaited on dispose * Added async disposable interface to various components * Added incorrect early marking of disposed for DiscordSocketApi client * Added general task canceled exception catch to cleanup task * Fix merge errors Co-authored-by: Quin Lynch <49576606+quinchs@users.noreply.github.com> Co-authored-by: quin lynch <lynchquin@gmail.com>
593 lines
27 KiB
C#
593 lines
27 KiB
C#
using Discord.API;
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using Discord.Rest;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading;
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using System.Collections.Immutable;
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namespace Discord.WebSocket
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{
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public partial class DiscordShardedClient : BaseSocketClient, IDiscordClient
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{
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#region DiscordShardedClient
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private readonly DiscordSocketConfig _baseConfig;
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private readonly Dictionary<int, int> _shardIdsToIndex;
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private readonly bool _automaticShards;
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private int[] _shardIds;
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private DiscordSocketClient[] _shards;
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private ImmutableArray<StickerPack<SocketSticker>> _defaultStickers;
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private int _totalShards;
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private SemaphoreSlim[] _identifySemaphores;
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private object _semaphoreResetLock;
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private Task _semaphoreResetTask;
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private bool _isDisposed;
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/// <inheritdoc />
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public override int Latency { get => GetLatency(); protected set { } }
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/// <inheritdoc />
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public override UserStatus Status { get => _shards[0].Status; protected set { } }
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/// <inheritdoc />
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public override IActivity Activity { get => _shards[0].Activity; protected set { } }
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internal new DiscordSocketApiClient ApiClient
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{
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get
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{
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if (base.ApiClient.CurrentUserId == null)
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base.ApiClient.CurrentUserId = CurrentUser?.Id;
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return base.ApiClient;
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}
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}
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/// <inheritdoc/>
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public override IReadOnlyCollection<StickerPack<SocketSticker>> DefaultStickerPacks
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=> _defaultStickers.ToReadOnlyCollection();
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/// <inheritdoc />
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public override IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(GetGuildCount);
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/// <inheritdoc />
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public override IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => GetPrivateChannels().ToReadOnlyCollection(GetPrivateChannelCount);
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public IReadOnlyCollection<DiscordSocketClient> Shards => _shards;
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/// <summary>
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/// Provides access to a REST-only client with a shared state from this client.
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/// </summary>
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public override DiscordSocketRestClient Rest => _shards?[0].Rest;
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public override SocketSelfUser CurrentUser { get => _shards?.FirstOrDefault(x => x.CurrentUser != null)?.CurrentUser; protected set => throw new InvalidOperationException(); }
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/// <summary> Creates a new REST/WebSocket Discord client. </summary>
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public DiscordShardedClient() : this(null, new DiscordSocketConfig()) { }
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/// <summary> Creates a new REST/WebSocket Discord client. </summary>
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#pragma warning disable IDISP004
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public DiscordShardedClient(DiscordSocketConfig config) : this(null, config, CreateApiClient(config)) { }
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#pragma warning restore IDISP004
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/// <summary> Creates a new REST/WebSocket Discord client. </summary>
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public DiscordShardedClient(int[] ids) : this(ids, new DiscordSocketConfig()) { }
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/// <summary> Creates a new REST/WebSocket Discord client. </summary>
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#pragma warning disable IDISP004
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public DiscordShardedClient(int[] ids, DiscordSocketConfig config) : this(ids, config, CreateApiClient(config)) { }
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#pragma warning restore IDISP004
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private DiscordShardedClient(int[] ids, DiscordSocketConfig config, API.DiscordSocketApiClient client)
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: base(config, client)
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{
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if (config.ShardId != null)
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throw new ArgumentException($"{nameof(config.ShardId)} must not be set.");
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if (ids != null && config.TotalShards == null)
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throw new ArgumentException($"Custom ids are not supported when {nameof(config.TotalShards)} is not specified.");
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_semaphoreResetLock = new object();
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_shardIdsToIndex = new Dictionary<int, int>();
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config.DisplayInitialLog = false;
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_baseConfig = config;
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_defaultStickers = ImmutableArray.Create<StickerPack<SocketSticker>>();
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if (config.TotalShards == null)
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_automaticShards = true;
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else
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{
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_totalShards = config.TotalShards.Value;
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_shardIds = ids ?? Enumerable.Range(0, _totalShards).ToArray();
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_shards = new DiscordSocketClient[_shardIds.Length];
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_identifySemaphores = new SemaphoreSlim[config.IdentifyMaxConcurrency];
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for (int i = 0; i < config.IdentifyMaxConcurrency; i++)
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_identifySemaphores[i] = new SemaphoreSlim(1, 1);
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for (int i = 0; i < _shardIds.Length; i++)
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{
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_shardIdsToIndex.Add(_shardIds[i], i);
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var newConfig = config.Clone();
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newConfig.ShardId = _shardIds[i];
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_shards[i] = new DiscordSocketClient(newConfig, this, i != 0 ? _shards[0] : null);
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RegisterEvents(_shards[i], i == 0);
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}
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}
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}
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private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
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=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent);
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internal async Task AcquireIdentifyLockAsync(int shardId, CancellationToken token)
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{
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int semaphoreIdx = shardId % _baseConfig.IdentifyMaxConcurrency;
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await _identifySemaphores[semaphoreIdx].WaitAsync(token).ConfigureAwait(false);
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}
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internal void ReleaseIdentifyLock()
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{
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lock (_semaphoreResetLock)
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{
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if (_semaphoreResetTask == null)
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_semaphoreResetTask = ResetSemaphoresAsync();
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}
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}
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private async Task ResetSemaphoresAsync()
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{
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await Task.Delay(5000).ConfigureAwait(false);
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lock (_semaphoreResetLock)
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{
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foreach (var semaphore in _identifySemaphores)
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if (semaphore.CurrentCount == 0)
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semaphore.Release();
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_semaphoreResetTask = null;
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}
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}
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internal override async Task OnLoginAsync(TokenType tokenType, string token)
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{
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if (_automaticShards)
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{
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var botGateway = await GetBotGatewayAsync().ConfigureAwait(false);
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_shardIds = Enumerable.Range(0, botGateway.Shards).ToArray();
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_totalShards = _shardIds.Length;
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_shards = new DiscordSocketClient[_shardIds.Length];
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int maxConcurrency = botGateway.SessionStartLimit.MaxConcurrency;
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_baseConfig.IdentifyMaxConcurrency = maxConcurrency;
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_identifySemaphores = new SemaphoreSlim[maxConcurrency];
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for (int i = 0; i < maxConcurrency; i++)
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_identifySemaphores[i] = new SemaphoreSlim(1, 1);
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for (int i = 0; i < _shardIds.Length; i++)
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{
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_shardIdsToIndex.Add(_shardIds[i], i);
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var newConfig = _baseConfig.Clone();
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newConfig.ShardId = _shardIds[i];
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newConfig.TotalShards = _totalShards;
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_shards[i] = new DiscordSocketClient(newConfig, this, i != 0 ? _shards[0] : null);
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RegisterEvents(_shards[i], i == 0);
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}
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}
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//Assume thread safe: already in a connection lock
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for (int i = 0; i < _shards.Length; i++)
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await _shards[i].LoginAsync(tokenType, token);
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if(_defaultStickers.Length == 0 && _baseConfig.AlwaysDownloadDefaultStickers)
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await DownloadDefaultStickersAsync().ConfigureAwait(false);
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}
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internal override async Task OnLogoutAsync()
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{
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//Assume thread safe: already in a connection lock
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if (_shards != null)
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{
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for (int i = 0; i < _shards.Length; i++)
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await _shards[i].LogoutAsync();
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}
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CurrentUser = null;
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if (_automaticShards)
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{
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_shardIds = new int[0];
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_shardIdsToIndex.Clear();
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_totalShards = 0;
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_shards = null;
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}
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}
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/// <inheritdoc />
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public override async Task StartAsync()
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=> await Task.WhenAll(_shards.Select(x => x.StartAsync())).ConfigureAwait(false);
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/// <inheritdoc />
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public override async Task StopAsync()
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=> await Task.WhenAll(_shards.Select(x => x.StopAsync())).ConfigureAwait(false);
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public DiscordSocketClient GetShard(int id)
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{
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if (_shardIdsToIndex.TryGetValue(id, out id))
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return _shards[id];
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return null;
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}
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private int GetShardIdFor(ulong guildId)
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=> (int)((guildId >> 22) % (uint)_totalShards);
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public int GetShardIdFor(IGuild guild)
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=> GetShardIdFor(guild?.Id ?? 0);
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private DiscordSocketClient GetShardFor(ulong guildId)
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=> GetShard(GetShardIdFor(guildId));
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public DiscordSocketClient GetShardFor(IGuild guild)
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=> GetShardFor(guild?.Id ?? 0);
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/// <inheritdoc />
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public override async Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null)
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=> await _shards[0].GetApplicationInfoAsync(options).ConfigureAwait(false);
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/// <inheritdoc />
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public override SocketGuild GetGuild(ulong id)
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=> GetShardFor(id).GetGuild(id);
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/// <inheritdoc />
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public override SocketChannel GetChannel(ulong id)
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{
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for (int i = 0; i < _shards.Length; i++)
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{
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var channel = _shards[i].GetChannel(id);
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if (channel != null)
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return channel;
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}
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return null;
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}
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private IEnumerable<ISocketPrivateChannel> GetPrivateChannels()
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{
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for (int i = 0; i < _shards.Length; i++)
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{
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foreach (var channel in _shards[i].PrivateChannels)
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yield return channel;
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}
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}
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private int GetPrivateChannelCount()
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{
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int result = 0;
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for (int i = 0; i < _shards.Length; i++)
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result += _shards[i].PrivateChannels.Count;
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return result;
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}
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private IEnumerable<SocketGuild> GetGuilds()
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{
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for (int i = 0; i < _shards.Length; i++)
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{
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foreach (var guild in _shards[i].Guilds)
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yield return guild;
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}
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}
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private int GetGuildCount()
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{
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int result = 0;
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for (int i = 0; i < _shards.Length; i++)
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result += _shards[i].Guilds.Count;
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return result;
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}
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/// <inheritdoc/>
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public override async Task<SocketSticker> GetStickerAsync(ulong id, CacheMode mode = CacheMode.AllowDownload, RequestOptions options = null)
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{
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var sticker = _defaultStickers.FirstOrDefault(x => x.Stickers.Any(y => y.Id == id))?.Stickers.FirstOrDefault(x => x.Id == id);
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if (sticker != null)
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return sticker;
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foreach (var guild in Guilds)
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{
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sticker = await guild.GetStickerAsync(id, CacheMode.CacheOnly).ConfigureAwait(false);
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if (sticker != null)
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return sticker;
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}
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if (mode == CacheMode.CacheOnly)
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return null;
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var model = await ApiClient.GetStickerAsync(id, options).ConfigureAwait(false);
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if (model == null)
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return null;
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if (model.GuildId.IsSpecified)
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{
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var guild = GetGuild(model.GuildId.Value);
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sticker = guild.AddOrUpdateSticker(model);
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return sticker;
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}
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else
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{
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return SocketSticker.Create(_shards[0], model);
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}
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}
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private async Task DownloadDefaultStickersAsync()
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{
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var models = await ApiClient.ListNitroStickerPacksAsync().ConfigureAwait(false);
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var builder = ImmutableArray.CreateBuilder<StickerPack<SocketSticker>>();
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foreach (var model in models.StickerPacks)
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{
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var stickers = model.Stickers.Select(x => SocketSticker.Create(_shards[0], x));
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var pack = new StickerPack<SocketSticker>(
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model.Name,
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model.Id,
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model.SkuId,
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model.CoverStickerId.ToNullable(),
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model.Description,
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model.BannerAssetId,
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stickers
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);
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builder.Add(pack);
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}
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_defaultStickers = builder.ToImmutable();
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}
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/// <inheritdoc />
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public override SocketUser GetUser(ulong id)
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{
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for (int i = 0; i < _shards.Length; i++)
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{
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var user = _shards[i].GetUser(id);
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if (user != null)
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return user;
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}
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return null;
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}
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/// <inheritdoc />
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public override SocketUser GetUser(string username, string discriminator)
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{
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for (int i = 0; i < _shards.Length; i++)
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{
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var user = _shards[i].GetUser(username, discriminator);
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if (user != null)
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return user;
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}
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return null;
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}
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/// <inheritdoc />
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public override async ValueTask<IReadOnlyCollection<RestVoiceRegion>> GetVoiceRegionsAsync(RequestOptions options = null)
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{
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return await _shards[0].GetVoiceRegionsAsync().ConfigureAwait(false);
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}
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/// <inheritdoc />
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public override async ValueTask<RestVoiceRegion> GetVoiceRegionAsync(string id, RequestOptions options = null)
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{
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return await _shards[0].GetVoiceRegionAsync(id, options).ConfigureAwait(false);
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}
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/// <inheritdoc />
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/// <exception cref="ArgumentNullException"><paramref name="guilds"/> is <see langword="null"/></exception>
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public override async Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
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{
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if (guilds == null) throw new ArgumentNullException(nameof(guilds));
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for (int i = 0; i < _shards.Length; i++)
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{
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int id = _shardIds[i];
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var arr = guilds.Where(x => GetShardIdFor(x) == id).ToArray();
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if (arr.Length > 0)
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await _shards[i].DownloadUsersAsync(arr).ConfigureAwait(false);
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}
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}
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private int GetLatency()
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{
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int total = 0;
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for (int i = 0; i < _shards.Length; i++)
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total += _shards[i].Latency;
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return (int)Math.Round(total / (double)_shards.Length);
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}
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/// <inheritdoc />
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public override async Task SetStatusAsync(UserStatus status)
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{
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for (int i = 0; i < _shards.Length; i++)
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await _shards[i].SetStatusAsync(status).ConfigureAwait(false);
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}
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/// <inheritdoc />
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public override async Task SetGameAsync(string name, string streamUrl = null, ActivityType type = ActivityType.Playing)
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{
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IActivity activity = null;
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if (!string.IsNullOrEmpty(streamUrl))
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activity = new StreamingGame(name, streamUrl);
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else if (!string.IsNullOrEmpty(name))
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activity = new Game(name, type);
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await SetActivityAsync(activity).ConfigureAwait(false);
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}
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/// <inheritdoc />
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public override async Task SetActivityAsync(IActivity activity)
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{
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for (int i = 0; i < _shards.Length; i++)
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await _shards[i].SetActivityAsync(activity).ConfigureAwait(false);
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}
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private void RegisterEvents(DiscordSocketClient client, bool isPrimary)
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{
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client.Log += (msg) => _logEvent.InvokeAsync(msg);
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client.LoggedOut += () =>
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{
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var state = LoginState;
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if (state == LoginState.LoggedIn || state == LoginState.LoggingIn)
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{
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//Should only happen if token is changed
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var _ = LogoutAsync(); //Signal the logout, fire and forget
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}
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return Task.Delay(0);
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};
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client.Connected += () => _shardConnectedEvent.InvokeAsync(client);
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client.Disconnected += (exception) => _shardDisconnectedEvent.InvokeAsync(exception, client);
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client.Ready += () => _shardReadyEvent.InvokeAsync(client);
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client.LatencyUpdated += (oldLatency, newLatency) => _shardLatencyUpdatedEvent.InvokeAsync(oldLatency, newLatency, client);
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client.ChannelCreated += (channel) => _channelCreatedEvent.InvokeAsync(channel);
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client.ChannelDestroyed += (channel) => _channelDestroyedEvent.InvokeAsync(channel);
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client.ChannelUpdated += (oldChannel, newChannel) => _channelUpdatedEvent.InvokeAsync(oldChannel, newChannel);
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client.MessageReceived += (msg) => _messageReceivedEvent.InvokeAsync(msg);
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client.MessageDeleted += (cache, channel) => _messageDeletedEvent.InvokeAsync(cache, channel);
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client.MessagesBulkDeleted += (cache, channel) => _messagesBulkDeletedEvent.InvokeAsync(cache, channel);
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client.MessageUpdated += (oldMsg, newMsg, channel) => _messageUpdatedEvent.InvokeAsync(oldMsg, newMsg, channel);
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client.ReactionAdded += (cache, channel, reaction) => _reactionAddedEvent.InvokeAsync(cache, channel, reaction);
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client.ReactionRemoved += (cache, channel, reaction) => _reactionRemovedEvent.InvokeAsync(cache, channel, reaction);
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client.ReactionsCleared += (cache, channel) => _reactionsClearedEvent.InvokeAsync(cache, channel);
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client.ReactionsRemovedForEmote += (cache, channel, emote) => _reactionsRemovedForEmoteEvent.InvokeAsync(cache, channel, emote);
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client.RoleCreated += (role) => _roleCreatedEvent.InvokeAsync(role);
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client.RoleDeleted += (role) => _roleDeletedEvent.InvokeAsync(role);
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client.RoleUpdated += (oldRole, newRole) => _roleUpdatedEvent.InvokeAsync(oldRole, newRole);
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client.JoinedGuild += (guild) => _joinedGuildEvent.InvokeAsync(guild);
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client.LeftGuild += (guild) => _leftGuildEvent.InvokeAsync(guild);
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client.GuildAvailable += (guild) => _guildAvailableEvent.InvokeAsync(guild);
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client.GuildUnavailable += (guild) => _guildUnavailableEvent.InvokeAsync(guild);
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client.GuildMembersDownloaded += (guild) => _guildMembersDownloadedEvent.InvokeAsync(guild);
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client.GuildUpdated += (oldGuild, newGuild) => _guildUpdatedEvent.InvokeAsync(oldGuild, newGuild);
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client.UserJoined += (user) => _userJoinedEvent.InvokeAsync(user);
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client.UserLeft += (guild, user) => _userLeftEvent.InvokeAsync(guild, user);
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client.UserBanned += (user, guild) => _userBannedEvent.InvokeAsync(user, guild);
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client.UserUnbanned += (user, guild) => _userUnbannedEvent.InvokeAsync(user, guild);
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client.UserUpdated += (oldUser, newUser) => _userUpdatedEvent.InvokeAsync(oldUser, newUser);
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client.GuildMemberUpdated += (oldUser, newUser) => _guildMemberUpdatedEvent.InvokeAsync(oldUser, newUser);
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client.UserVoiceStateUpdated += (user, oldVoiceState, newVoiceState) => _userVoiceStateUpdatedEvent.InvokeAsync(user, oldVoiceState, newVoiceState);
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client.VoiceServerUpdated += (server) => _voiceServerUpdatedEvent.InvokeAsync(server);
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client.CurrentUserUpdated += (oldUser, newUser) => _selfUpdatedEvent.InvokeAsync(oldUser, newUser);
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client.UserIsTyping += (oldUser, newUser) => _userIsTypingEvent.InvokeAsync(oldUser, newUser);
|
|
client.RecipientAdded += (user) => _recipientAddedEvent.InvokeAsync(user);
|
|
client.RecipientRemoved += (user) => _recipientRemovedEvent.InvokeAsync(user);
|
|
|
|
client.InviteCreated += (invite) => _inviteCreatedEvent.InvokeAsync(invite);
|
|
client.InviteDeleted += (channel, invite) => _inviteDeletedEvent.InvokeAsync(channel, invite);
|
|
|
|
client.InteractionCreated += (interaction) => _interactionCreatedEvent.InvokeAsync(interaction);
|
|
client.ButtonExecuted += (arg) => _buttonExecuted.InvokeAsync(arg);
|
|
client.SelectMenuExecuted += (arg) => _selectMenuExecuted.InvokeAsync(arg);
|
|
client.SlashCommandExecuted += (arg) => _slashCommandExecuted.InvokeAsync(arg);
|
|
client.UserCommandExecuted += (arg) => _userCommandExecuted.InvokeAsync(arg);
|
|
client.MessageCommandExecuted += (arg) => _messageCommandExecuted.InvokeAsync(arg);
|
|
client.AutocompleteExecuted += (arg) => _autocompleteExecuted.InvokeAsync(arg);
|
|
|
|
client.ThreadUpdated += (thread1, thread2) => _threadUpdated.InvokeAsync(thread1, thread2);
|
|
client.ThreadCreated += (thread) => _threadCreated.InvokeAsync(thread);
|
|
client.ThreadDeleted += (thread) => _threadDeleted.InvokeAsync(thread);
|
|
|
|
client.ThreadMemberJoined += (user) => _threadMemberJoined.InvokeAsync(user);
|
|
client.ThreadMemberLeft += (user) => _threadMemberLeft.InvokeAsync(user);
|
|
client.StageEnded += (stage) => _stageEnded.InvokeAsync(stage);
|
|
client.StageStarted += (stage) => _stageStarted.InvokeAsync(stage);
|
|
client.StageUpdated += (stage1, stage2) => _stageUpdated.InvokeAsync(stage1, stage2);
|
|
|
|
client.RequestToSpeak += (stage, user) => _requestToSpeak.InvokeAsync(stage, user);
|
|
client.SpeakerAdded += (stage, user) => _speakerAdded.InvokeAsync(stage, user);
|
|
client.SpeakerRemoved += (stage, user) => _speakerRemoved.InvokeAsync(stage, user);
|
|
|
|
client.GuildStickerCreated += (sticker) => _guildStickerCreated.InvokeAsync(sticker);
|
|
client.GuildStickerDeleted += (sticker) => _guildStickerDeleted.InvokeAsync(sticker);
|
|
client.GuildStickerUpdated += (before, after) => _guildStickerUpdated.InvokeAsync(before, after);
|
|
client.GuildJoinRequestDeleted += (userId, guildId) => _guildJoinRequestDeletedEvent.InvokeAsync(userId, guildId);
|
|
|
|
client.GuildScheduledEventCancelled += (arg) => _guildScheduledEventCancelled.InvokeAsync(arg);
|
|
client.GuildScheduledEventCompleted += (arg) => _guildScheduledEventCompleted.InvokeAsync(arg);
|
|
client.GuildScheduledEventCreated += (arg) => _guildScheduledEventCreated.InvokeAsync(arg);
|
|
client.GuildScheduledEventUpdated += (arg1, arg2) => _guildScheduledEventUpdated.InvokeAsync(arg1, arg2);
|
|
client.GuildScheduledEventStarted += (arg) => _guildScheduledEventStarted.InvokeAsync(arg);
|
|
client.GuildScheduledEventUserAdd += (arg1, arg2) => _guildScheduledEventUserAdd.InvokeAsync(arg1, arg2);
|
|
client.GuildScheduledEventUserRemove += (arg1, arg2) => _guildScheduledEventUserRemove.InvokeAsync(arg1, arg2);
|
|
}
|
|
#endregion
|
|
|
|
#region IDiscordClient
|
|
/// <inheritdoc />
|
|
ISelfUser IDiscordClient.CurrentUser => CurrentUser;
|
|
|
|
/// <inheritdoc />
|
|
async Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options)
|
|
=> await GetApplicationInfoAsync().ConfigureAwait(false);
|
|
|
|
/// <inheritdoc />
|
|
Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options)
|
|
=> Task.FromResult<IChannel>(GetChannel(id));
|
|
/// <inheritdoc />
|
|
Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode, RequestOptions options)
|
|
=> Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels);
|
|
|
|
/// <inheritdoc />
|
|
async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync(RequestOptions options)
|
|
=> await GetConnectionsAsync().ConfigureAwait(false);
|
|
|
|
/// <inheritdoc />
|
|
async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId, RequestOptions options)
|
|
=> await GetInviteAsync(inviteId, options).ConfigureAwait(false);
|
|
|
|
/// <inheritdoc />
|
|
Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode, RequestOptions options)
|
|
=> Task.FromResult<IGuild>(GetGuild(id));
|
|
/// <inheritdoc />
|
|
Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options)
|
|
=> Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds);
|
|
/// <inheritdoc />
|
|
async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options)
|
|
=> await CreateGuildAsync(name, region, jpegIcon).ConfigureAwait(false);
|
|
|
|
/// <inheritdoc />
|
|
Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
|
|
=> Task.FromResult<IUser>(GetUser(id));
|
|
/// <inheritdoc />
|
|
Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator, RequestOptions options)
|
|
=> Task.FromResult<IUser>(GetUser(username, discriminator));
|
|
|
|
/// <inheritdoc />
|
|
async Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync(RequestOptions options)
|
|
{
|
|
return await GetVoiceRegionsAsync().ConfigureAwait(false);
|
|
}
|
|
/// <inheritdoc />
|
|
async Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id, RequestOptions options)
|
|
{
|
|
return await GetVoiceRegionAsync(id).ConfigureAwait(false);
|
|
}
|
|
#endregion
|
|
|
|
#region Dispose
|
|
internal override void Dispose(bool disposing)
|
|
{
|
|
if (!_isDisposed)
|
|
{
|
|
if (disposing)
|
|
{
|
|
if (_shards != null)
|
|
{
|
|
foreach (var client in _shards)
|
|
client?.Dispose();
|
|
}
|
|
}
|
|
|
|
_isDisposed = true;
|
|
}
|
|
|
|
base.Dispose(disposing);
|
|
}
|
|
|
|
internal override ValueTask DisposeAsync(bool disposing)
|
|
{
|
|
if (!_isDisposed)
|
|
{
|
|
if (disposing)
|
|
{
|
|
if (_shards != null)
|
|
{
|
|
foreach (var client in _shards)
|
|
client?.Dispose();
|
|
}
|
|
}
|
|
|
|
_isDisposed = true;
|
|
}
|
|
|
|
return base.DisposeAsync(disposing);
|
|
}
|
|
#endregion
|
|
}
|
|
}
|