* new pages :3 * fimished intro page * fimished interaction page * remove unused shit * I think we are done lmao * I lied, fixed some small mistakes * Update docs/guides/components_v2/interaction.md Co-authored-by: Mihail Gribkov <61027276+Misha-133@users.noreply.github.com> * misha quality assurance :3 + breakings pages * Apply suggestions from code review Co-authored-by: Mihail Gribkov <61027276+Misha-133@users.noreply.github.com> * component types guide expanded * :3 * Apply suggestions from code review Co-authored-by: Mihail Gribkov <61027276+Misha-133@users.noreply.github.com> --------- Co-authored-by: Mihail Gribkov <61027276+Misha-133@users.noreply.github.com>
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uid, title
| uid | title |
|---|---|
| Guides.ComponentsV2.Interaction | Interact with Components V2 |
Interaction with components
Lifecycle
A component should receive an initial response within a 3 second timeframe. After this it can continue receiving responses for up to 15 minutes, this is useful when a component needs to be rebuilt periodically (buttons etc), which is also what we will be leveraging here.
Catching of and responding to a user interaction
Before we respond to an interaction triggered by the user we must first "catch" it. You can do this by hooking into the DiscordSocketClient#InteractionCreated event. Before proceeding we should make sure that the event was triggered by our component.
The way you get you get/retrieve a specific component from a message is by either their customId (this is what is used here) or by using IEnumerable<IMessageComponent>#FindComponentById. The latter finds a component by the integer id, and optionally by the type provided as the generic type parameter. Each component is automatically assigned with an incremental id (unique within a given message), unless overriden by the developer. You can see how that works in Advanced.
Consider this component (the same as used in Intro). The buttons have a customId of "recipes-show-me-button-{recipe.RecipeId}", where the last part is an unique identifier.
[!code-csharpInteractions Sample]
UpdateAsync replaces our component array with a new one built based on the button clicked (recipe with the specified ID). More on this more advanced component v2 in Advanced.

