Files
Discord.Net/src/Discord.Net.WebSocket/DiscordSocketConfig.cs
2017-01-29 23:11:02 -04:00

81 lines
3.5 KiB
C#

using Discord.Audio;
using Discord.Net.Udp;
using Discord.Net.WebSockets;
using Discord.Rest;
using System;
namespace Discord.WebSocket
{
public class DiscordSocketConfig : DiscordRestConfig
{
public const string GatewayEncoding = "json";
/// <summary> Gets or sets the time, in milliseconds, to wait for a connection to complete before aborting. </summary>
public int ConnectionTimeout { get; set; } = 30000;
/// <summary> Gets or sets the id for this shard. Must be less than TotalShards. </summary>
public int? ShardId { get; set; } = null;
/// <summary> Gets or sets the total number of shards for this application. </summary>
public int? TotalShards { get; set; } = null;
/// <summary> Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely. </summary>
public int MessageCacheSize { get; set; } = 0;
/// <summary>
/// Gets or sets the max number of users a guild may have for offline users to be included in the READY packet. Max is 250.
/// </summary>
public int LargeThreshold { get; set; } = 250;
/// <summary> Gets or sets the type of audio this DiscordClient supports. </summary>
public AudioMode AudioMode { get; set; } = AudioMode.Disabled;
/// <summary> Gets or sets the provider used to generate new websocket connections. </summary>
public WebSocketProvider WebSocketProvider { get; set; }
/// <summary> Gets or sets the provider used to generate new udp sockets. </summary>
public UdpSocketProvider UdpSocketProvider { get; set; }
/// <summary> Gets or sets whether or not all users should be downloaded as guilds come available. </summary>
public bool AlwaysDownloadUsers { get; set; } = false;
public DiscordSocketConfig()
{
#if NETSTANDARD1_3
WebSocketProvider = () =>
{
try
{
return new DefaultWebSocketClient();
}
catch (PlatformNotSupportedException ex)
{
throw new PlatformNotSupportedException("The default websocket provider is not supported on this platform.", ex);
}
};
UdpSocketProvider = () =>
{
try
{
return new DefaultUdpSocket();
}
catch (PlatformNotSupportedException ex)
{
throw new PlatformNotSupportedException("The default UDP provider is not supported on this platform.", ex);
}
};
#else
WebSocketProvider = () =>
{
throw new PlatformNotSupportedException("The default websocket provider is not supported on this platform.\n" +
"You must specify a WebSocketProvider or target a runtime supporting .NET Standard 1.3, such as .NET Framework 4.6+.");
};
UdpSocketProvider = () =>
{
throw new PlatformNotSupportedException("The default UDP provider is not supported on this platform.\n" +
"You must specify a UdpSocketProvider or target a runtime supporting .NET Standard 1.3, such as .NET Framework 4.6+.");
};
#endif
}
internal DiscordSocketConfig Clone() => MemberwiseClone() as DiscordSocketConfig;
}
}