Files
Discord.Net/src/Discord.Net.Rest/Entities/Users/RestGuildUser.cs
2016-09-28 04:12:47 -03:00

75 lines
2.5 KiB
C#

using Discord.API.Rest;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Threading.Tasks;
using Model = Discord.API.GuildMember;
namespace Discord.Rest
{
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public class RestGuildUser : RestUser, IGuildUser, IUpdateable
{
private long? _joinedAtTicks;
private ImmutableArray<ulong> _roleIds;
public string Nickname { get; private set; }
public ulong GuildId { get; private set; }
public IReadOnlyCollection<ulong> RoleIds => _roleIds;
public DateTimeOffset? JoinedAt => DateTimeUtils.FromTicks(_joinedAtTicks);
internal RestGuildUser(DiscordClient discord, ulong id)
: base(discord, id)
{
}
internal static RestGuildUser Create(DiscordClient discord, Model model)
{
var entity = new RestGuildUser(discord, model.User.Id);
entity.Update(model);
return entity;
}
internal void Update(Model model)
{
_joinedAtTicks = model.JoinedAt.UtcTicks;
if (model.Nick.IsSpecified)
Nickname = model.Nick.Value;
UpdateRoles(model.Roles);
}
private void UpdateRoles(ulong[] roleIds)
{
var roles = ImmutableArray.CreateBuilder<ulong>(roleIds.Length + 1);
roles.Add(GuildId);
for (int i = 0; i < roleIds.Length; i++)
roles.Add(roleIds[i]);
_roleIds = roles.ToImmutable();
}
public override async Task UpdateAsync()
=> Update(await UserHelper.GetAsync(this, Discord));
public Task ModifyAsync(Action<ModifyGuildMemberParams> func)
=> UserHelper.ModifyAsync(this, Discord, func);
public Task KickAsync()
=> UserHelper.KickAsync(this, Discord);
public ChannelPermissions GetPermissions(IGuildChannel channel)
{
throw new NotImplementedException(); //TODO: Impl
}
//IGuildUser
IReadOnlyCollection<ulong> IGuildUser.RoleIds => RoleIds;
//IVoiceState
bool IVoiceState.IsDeafened => false;
bool IVoiceState.IsMuted => false;
bool IVoiceState.IsSelfDeafened => false;
bool IVoiceState.IsSelfMuted => false;
bool IVoiceState.IsSuppressed => false;
IVoiceChannel IVoiceState.VoiceChannel => null;
string IVoiceState.VoiceSessionId => null;
}
}