265 lines
7.1 KiB
C#
265 lines
7.1 KiB
C#
using System;
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namespace Discord
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{
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public partial class DiscordClient
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{
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//Debug
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public sealed class LogMessageEventArgs : EventArgs
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{
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public readonly string Message;
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internal LogMessageEventArgs(string msg) { Message = msg; }
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}
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public event EventHandler<LogMessageEventArgs> DebugMessage;
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private void RaiseOnDebugMessage(string message)
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{
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if (DebugMessage != null)
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DebugMessage(this, new LogMessageEventArgs(message));
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}
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//General
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public event EventHandler Connected;
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private void RaiseConnected()
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{
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if (Connected != null)
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Connected(this, EventArgs.Empty);
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}
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public event EventHandler Disconnected;
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private void RaiseDisconnected()
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{
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if (Disconnected != null)
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Disconnected(this, EventArgs.Empty);
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}
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/*public event EventHandler LoggedIn;
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private void RaiseLoggedIn()
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{
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if (LoggedIn != null)
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LoggedIn(this, EventArgs.Empty);
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}*/
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//Server
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public sealed class ServerEventArgs : EventArgs
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{
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public readonly Server Server;
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internal ServerEventArgs(Server server) { Server = server; }
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}
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public event EventHandler<ServerEventArgs> ServerCreated;
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private void RaiseServerCreated(Server server)
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{
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if (ServerCreated != null)
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ServerCreated(this, new ServerEventArgs(server));
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}
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public event EventHandler<ServerEventArgs> ServerDestroyed;
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private void RaiseServerDestroyed(Server server)
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{
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if (ServerDestroyed != null)
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ServerDestroyed(this, new ServerEventArgs(server));
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}
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public event EventHandler<ServerEventArgs> ServerUpdated;
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private void RaiseServerUpdated(Server server)
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{
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if (ServerUpdated != null)
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ServerUpdated(this, new ServerEventArgs(server));
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}
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//Channel
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public sealed class ChannelEventArgs : EventArgs
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{
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public readonly Channel Channel;
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internal ChannelEventArgs(Channel channel) { Channel = channel; }
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}
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public event EventHandler<ChannelEventArgs> ChannelCreated;
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private void RaiseChannelCreated(Channel channel)
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{
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if (ChannelCreated != null)
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ChannelCreated(this, new ChannelEventArgs(channel));
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}
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public event EventHandler<ChannelEventArgs> ChannelDestroyed;
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private void RaiseChannelDestroyed(Channel channel)
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{
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if (ChannelDestroyed != null)
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ChannelDestroyed(this, new ChannelEventArgs(channel));
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}
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public event EventHandler<ChannelEventArgs> ChannelUpdated;
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private void RaiseChannelUpdated(Channel channel)
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{
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if (ChannelUpdated != null)
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ChannelUpdated(this, new ChannelEventArgs(channel));
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}
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//User
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public sealed class UserEventArgs : EventArgs
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{
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public readonly User User;
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internal UserEventArgs(User user) { User = user; }
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}
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//Message
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public sealed class MessageEventArgs : EventArgs
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{
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public readonly Message Message;
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internal MessageEventArgs(Message msg) { Message = msg; }
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}
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public event EventHandler<MessageEventArgs> MessageCreated;
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private void RaiseMessageCreated(Message msg)
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{
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if (MessageCreated != null)
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MessageCreated(this, new MessageEventArgs(msg));
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}
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public event EventHandler<MessageEventArgs> MessageDeleted;
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private void RaiseMessageDeleted(Message msg)
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{
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if (MessageDeleted != null)
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MessageDeleted(this, new MessageEventArgs(msg));
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}
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public event EventHandler<MessageEventArgs> MessageUpdated;
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private void RaiseMessageUpdated(Message msg)
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{
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if (MessageUpdated != null)
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MessageUpdated(this, new MessageEventArgs(msg));
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}
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public event EventHandler<MessageEventArgs> MessageAcknowledged;
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private void RaiseMessageAcknowledged(Message msg)
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{
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if (MessageAcknowledged != null)
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MessageAcknowledged(this, new MessageEventArgs(msg));
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}
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//Role
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public sealed class RoleEventArgs : EventArgs
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{
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public readonly Role Role;
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internal RoleEventArgs(Role role) { Role = role; }
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}
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public event EventHandler<RoleEventArgs> RoleCreated;
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private void RaiseRoleCreated(Role role)
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{
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if (RoleCreated != null)
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RoleCreated(this, new RoleEventArgs(role));
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}
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public event EventHandler<RoleEventArgs> RoleUpdated;
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private void RaiseRoleDeleted(Role role)
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{
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if (RoleDeleted != null)
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RoleDeleted(this, new RoleEventArgs(role));
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}
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public event EventHandler<RoleEventArgs> RoleDeleted;
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private void RaiseRoleUpdated(Role role)
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{
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if (RoleUpdated != null)
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RoleUpdated(this, new RoleEventArgs(role));
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}
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//Ban
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public sealed class BanEventArgs : EventArgs
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{
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public readonly User User;
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public readonly Server Server;
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internal BanEventArgs(User user, Server server)
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{
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User = user;
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Server = server;
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}
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}
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public event EventHandler<BanEventArgs> BanAdded;
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private void RaiseBanAdded(User user, Server server)
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{
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if (BanAdded != null)
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BanAdded(this, new BanEventArgs(user, server));
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}
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public event EventHandler<BanEventArgs> BanRemoved;
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private void RaiseBanRemoved(User user, Server server)
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{
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if (BanRemoved != null)
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BanRemoved(this, new BanEventArgs(user, server));
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}
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//Member
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public sealed class MemberEventArgs : EventArgs
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{
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public readonly User User;
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public readonly Server Server;
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internal MemberEventArgs(User user, Server server)
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{
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User = user;
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Server = server;
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}
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}
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public event EventHandler<MemberEventArgs> MemberAdded;
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private void RaiseMemberAdded(User user, Server server)
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{
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if (MemberAdded != null)
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MemberAdded(this, new MemberEventArgs(user, server));
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}
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public event EventHandler<MemberEventArgs> MemberRemoved;
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private void RaiseMemberRemoved(User user, Server server)
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{
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if (MemberRemoved != null)
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MemberRemoved(this, new MemberEventArgs(user, server));
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}
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public event EventHandler<MemberEventArgs> MemberUpdated;
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private void RaiseMemberUpdated(User user, Server server)
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{
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if (MemberUpdated != null)
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MemberUpdated(this, new MemberEventArgs(user, server));
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}
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//Status
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public sealed class UserTypingEventArgs : EventArgs
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{
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public readonly User User;
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public readonly Channel Channel;
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internal UserTypingEventArgs(User user, Channel channel)
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{
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User = user;
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Channel = channel;
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}
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}
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public event EventHandler<UserEventArgs> PresenceUpdated;
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private void RaisePresenceUpdated(User user)
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{
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if (PresenceUpdated != null)
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PresenceUpdated(this, new UserEventArgs(user));
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}
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public event EventHandler<UserEventArgs> VoiceStateUpdated;
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private void RaiseVoiceStateUpdated(User user)
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{
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if (VoiceStateUpdated != null)
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VoiceStateUpdated(this, new UserEventArgs(user));
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}
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public event EventHandler<UserTypingEventArgs> UserTyping;
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private void RaiseUserTyping(User user, Channel channel)
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{
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if (UserTyping != null)
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UserTyping(this, new UserTypingEventArgs(user, channel));
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}
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//Voice
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public sealed class VoiceServerUpdatedEventArgs : EventArgs
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{
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public readonly Server Server;
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public readonly string Endpoint;
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internal VoiceServerUpdatedEventArgs(Server server, string endpoint)
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{
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Server = server;
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Endpoint = endpoint;
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}
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}
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public event EventHandler<VoiceServerUpdatedEventArgs> VoiceServerUpdated;
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private void RaiseVoiceServerUpdated(Server server, string endpoint)
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{
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if (VoiceServerUpdated != null)
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VoiceServerUpdated(this, new VoiceServerUpdatedEventArgs(server, endpoint));
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}
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}
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}
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