* Initial set of dispose implementations Not handled yet: - Discord.Net.Websocket/Entities/SocketGuild - Discord.Net.Tests * Refactor DiscordSocketClient init into ctor This way we remove an IDisposableAnalyzer warning for not disposing the client when we set the client variable. * Dispose of clients when disposing sharded client * Finish implementing IDisposable where appropriate I opted to use NoWarn in the Tests project as it wasn't really necessary considering that our tests only run once * Tweak samples after feedback
69 lines
2.5 KiB
C#
69 lines
2.5 KiB
C#
using System;
|
|
using System.Net.Http;
|
|
using System.Threading.Tasks;
|
|
using Microsoft.Extensions.DependencyInjection;
|
|
using Discord;
|
|
using Discord.WebSocket;
|
|
using Discord.Commands;
|
|
using _02_commands_framework.Services;
|
|
|
|
namespace _02_commands_framework
|
|
{
|
|
// This is a minimal example of using Discord.Net's command
|
|
// framework - by no means does it show everything the framework
|
|
// is capable of.
|
|
//
|
|
// You can find samples of using the command framework:
|
|
// - Here, under the 02_commands_framework sample
|
|
// - https://github.com/foxbot/DiscordBotBase - a bare-bones bot template
|
|
// - https://github.com/foxbot/patek - a more feature-filled bot, utilizing more aspects of the library
|
|
class Program
|
|
{
|
|
// There is no need to implement IDisposable like before as we are
|
|
// using dependency injection, which handles calling Dispose for us.
|
|
static void Main(string[] args)
|
|
=> new Program().MainAsync().GetAwaiter().GetResult();
|
|
|
|
public async Task MainAsync()
|
|
{
|
|
// You should dispose a service provider created using ASP.NET
|
|
// when you are finished using it, at the end of your app's lifetime.
|
|
// If you use another dependency injection framework, you should inspect
|
|
// its documentation for the best way to do this.
|
|
using (var services = ConfigureServices())
|
|
{
|
|
var client = services.GetRequiredService<DiscordSocketClient>();
|
|
|
|
client.Log += LogAsync;
|
|
services.GetRequiredService<CommandService>().Log += LogAsync;
|
|
|
|
// Tokens should be considered secret data, and never hard-coded.
|
|
await client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
|
|
await client.StartAsync();
|
|
|
|
await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
|
|
|
|
await Task.Delay(-1);
|
|
}
|
|
}
|
|
|
|
private Task LogAsync(LogMessage log)
|
|
{
|
|
Console.WriteLine(log.ToString());
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
private ServiceProvider ConfigureServices()
|
|
{
|
|
return new ServiceCollection()
|
|
.AddSingleton<DiscordSocketClient>()
|
|
.AddSingleton<CommandService>()
|
|
.AddSingleton<CommandHandlingService>()
|
|
.AddSingleton<HttpClient>()
|
|
.AddSingleton<PictureService>()
|
|
.BuildServiceProvider();
|
|
}
|
|
}
|
|
}
|