127 lines
5.5 KiB
C#
127 lines
5.5 KiB
C#
using Discord.Rest;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using Model = Discord.API.GuildMember;
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using PresenceModel = Discord.API.Presence;
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namespace Discord.WebSocket
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{
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class SocketGuildUser : SocketUser, IGuildUser
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{
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private long? _joinedAtTicks;
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private ImmutableArray<ulong> _roleIds;
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internal override SocketGlobalUser GlobalUser { get; }
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public SocketGuild Guild { get; }
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public string Nickname { get; private set; }
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public override bool IsBot { get { return GlobalUser.IsBot; } internal set { GlobalUser.IsBot = value; } }
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public override string Username { get { return GlobalUser.Username; } internal set { GlobalUser.Username = value; } }
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public override ushort DiscriminatorValue { get { return GlobalUser.DiscriminatorValue; } internal set { GlobalUser.DiscriminatorValue = value; } }
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public override string AvatarId { get { return GlobalUser.AvatarId; } internal set { GlobalUser.AvatarId = value; } }
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public GuildPermissions GuildPermissions => new GuildPermissions(Permissions.ResolveGuild(Guild, this));
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internal override SocketPresence Presence { get { return GlobalUser.Presence; } set { GlobalUser.Presence = value; } }
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public bool IsSelfDeafened => VoiceState?.IsSelfDeafened ?? false;
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public bool IsSelfMuted => VoiceState?.IsSelfMuted ?? false;
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public bool IsSuppressed => VoiceState?.IsSuppressed ?? false;
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public bool IsDeafened => VoiceState?.IsDeafened ?? false;
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public bool IsMuted => VoiceState?.IsMuted ?? false;
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public DateTimeOffset? JoinedAt => DateTimeUtils.FromTicks(_joinedAtTicks);
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public IReadOnlyCollection<ulong> RoleIds => _roleIds;
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public SocketVoiceChannel VoiceChannel => VoiceState?.VoiceChannel;
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public string VoiceSessionId => VoiceState?.VoiceSessionId ?? "";
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public SocketVoiceState? VoiceState => Guild.GetVoiceState(Id);
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/// <summary> The position of the user within the role hirearchy. </summary>
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/// <remarks> The returned value equal to the position of the highest role the user has,
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/// or int.MaxValue if user is the server owner. </remarks>
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public int Hierarchy
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{
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get
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{
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if (Guild.OwnerId == Id)
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return int.MaxValue;
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int maxPos = 0;
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for (int i = 0; i < _roleIds.Length; i++)
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{
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var role = Guild.GetRole(_roleIds[i]);
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if (role != null && role.Position > maxPos)
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maxPos = role.Position;
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}
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return maxPos;
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}
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}
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internal SocketGuildUser(SocketGuild guild, SocketGlobalUser globalUser)
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: base(guild.Discord, globalUser.Id)
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{
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Guild = guild;
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GlobalUser = globalUser;
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}
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internal static SocketGuildUser Create(SocketGuild guild, ClientState state, Model model)
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{
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User));
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entity.Update(state, model);
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return entity;
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}
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internal static SocketGuildUser Create(SocketGuild guild, ClientState state, PresenceModel model)
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{
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User));
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entity.Update(state, model);
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return entity;
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}
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internal void Update(ClientState state, Model model)
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{
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base.Update(state, model.User);
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_joinedAtTicks = model.JoinedAt.UtcTicks;
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if (model.Nick.IsSpecified)
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Nickname = model.Nick.Value;
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UpdateRoles(model.Roles);
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}
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internal override void Update(ClientState state, PresenceModel model)
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{
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base.Update(state, model);
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if (model.Roles.IsSpecified)
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UpdateRoles(model.Roles.Value);
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if (model.Nick.IsSpecified)
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Nickname = model.Nick.Value;
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}
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private void UpdateRoles(ulong[] roleIds)
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{
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var roles = ImmutableArray.CreateBuilder<ulong>(roleIds.Length + 1);
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roles.Add(Guild.Id);
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for (int i = 0; i < roleIds.Length; i++)
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roles.Add(roleIds[i]);
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_roleIds = roles.ToImmutable();
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}
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public Task ModifyAsync(Action<GuildUserProperties> func, RequestOptions options = null)
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=> UserHelper.ModifyAsync(this, Discord, func, options);
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public Task KickAsync(RequestOptions options = null)
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=> UserHelper.KickAsync(this, Discord, options);
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public ChannelPermissions GetPermissions(IGuildChannel channel)
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=> new ChannelPermissions(Permissions.ResolveChannel(Guild, this, channel, GuildPermissions.RawValue));
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internal new SocketGuildUser Clone() => MemberwiseClone() as SocketGuildUser;
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//IGuildUser
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IGuild IGuildUser.Guild => Guild;
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ulong IGuildUser.GuildId => Guild.Id;
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IReadOnlyCollection<ulong> IGuildUser.RoleIds => RoleIds;
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//IUser
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Task<IDMChannel> IUser.GetDMChannelAsync(CacheMode mode, RequestOptions options)
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=> Task.FromResult<IDMChannel>(GlobalUser.DMChannel);
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//IVoiceState
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IVoiceChannel IVoiceState.VoiceChannel => VoiceChannel;
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}
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}
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