* Add XML docs
* Clean up style switcher
* Squash commits on branch docs/faq-n-patches
* Fix broken theme selector
* Add local image embed instruction
* Add a bunch of XML docs
* Add a bunch of XML docs
* Fix broken search
+ DocFX by default ships with an older version of jQuery, switching to a newer version confuses parts of the DocFX Javascript.
* Minor fixes for CONTRIBUTING.md and README.md
* Clean up filterConfig.yml
+ New config exposes Discord.Net namespace since it has several common public exceptions that may be helpful to users
* Add XML docs
* Read token from Environment Variable instead of hardcode
* Add XMLDocs
* Compress some assets & add OAuth2 URL generator
* Fix sample link & add missing pictures
* Add tag examples
* Fix embed docs consistency
* Add details regarding userbot support
* Add XML Docs
* Add XML Docs
* Add XML Docs
* Minor fixes in documentations
+ Fix unescaped '<'
+ Fix typo
* Fix seealso for preconditions and add missing descriptions
* Add missing exceptions
* Document exposed TypeReaders
* Fix letter-casing for files
* Add 'last modified' plugin
Source: https://github.com/Still34/DocFx.Plugin.LastModified
Licensed under MIT License
* XML Docs
* Fix minor consistencies & redundant impl
* Add properties examples to overwrite
* Fix missing Username prop
* Add warning for bulk-delete endpoint
* Replace note block
* Add BaseSocketClient docs
* Add XML docs
* Replace langword null to code block null instead
- Because DocFX sucks at rendering langword
* Replace all langword placements with code block
* Add more IGuild docs
* Add details to SpotifyGame
* Initial proofread of the articles
* Add explanation for RunMode
* Add event docs
- MessageReceived
- ChannelUpdated/Destroyed/Created
* Fix light theme link color
* Fix xml docs error
* Add partial documentation for audit log impl
* Add documentation for some REST-based objects
* Add partial documentation for audit log objects
* Add more XML comments to quotation mark alias map stuff, including an example
* Add reference to CommandServiceConfig from the util docs'
* Add explanation that if " is removed then it wont work
* Fix missing service provider in example
* Add documentation for new INestedChannel
* Add documentation
* Add documentation for new API version & few events
* Revise guide paragraphs/samples
+ Fix various formatting.
+ Provide a more detailed walkthrough for dependency injection.
+ Add C# note at intro.
* Fix typos & formatting
* Improve group module example
* Small amount to see if I'm doing it right
* Remove/cleanup redundant variables
* Fix EnterTypingState impl for doc inheritance
* Fix Test to resolve changes made in 15b58e
* Improve precondition documentation
+ Add precondition usage sample
+ Add precondition group usage sample
+ Move precondition samples to its own sample folder
* Move samples to individual folders
* Clarify token source
* Cleanup styling of README.md for docs
* Replace InvalidPathChars for NS1.3
* InvalidPathChars does not exist in NS1.3; replaced with GetInvalidPathChars instead.
* Add a missing change for 2c7cc738
* Update LastModified to v1.1.0 & add license
* Rewrite installation page for Core 2.1
* Fix anchor link
* Bump post-processor to v1.1.1
* Add fixes to partial file & add license
* Moved theme-switcher code to scripts partial file
+ Add author's MIT license to featherlight javascript
* Remove unused bootstrap plugin
* Bump LastModified plugin
* Changed the path from 'lastmodified' to 'last-modified' for consistency
* Cleanup README & Contribution guide
* Changes to last pr
* Fix GetCategoryAsync docs
* Proofread and cleanup articles
* Change passive voice in "Get Started" to active
* Fix improper preposition in Commands Introduction page
* Fix minor grammar mistakes in "Your First Bot" (future tense -> present tense/subjunctive mood -> indicative mood/proper noun casing/incorrect noun/add missing article)
* Fix minor grammar mistakes in "Installation" (missing article)
* no hablo ingles
* Try try try again
* I'm sure you're having as much fun as I am
* Cleanup TOC & fix titles
* Improve styling
+ Change title font to Noto Sans
+ Add materialized design for commit message box
* Add DescriptionGenerator plugin
* Add nightly section for clarification
* Fix typos in Nightlies & Post-execution
* Bump DescriptionGenerator to v1.1.0
+ This build adds the functionality of generating managed references' summary into the description tag.
* Initial emoji article draft
* Add 'additional information' section for emoji article
* Add cosmetic changes to the master css
* Alter info box color
+ Add transition to article content
* Add clarification in the emoji article
* Emphasize that normal emoji string will not translate to its Unicode representation.
* Clean up or add some of the samples featured in the article.
+ Add emoji/emote declaration section for clarification.
+ Add WebSocket emote sample.
- Remove inconsistent styling ('wacky memes' proves to be too out of place).
* Improve readability for nightlies article
* Move 'Bundled Preconditions' section
* Bump LastModified to fix UTC DateTime parsing
* Add langwordMapping.yml
* Add XML docs
* Add VSC workspace rule
* The root workspace limits the ruler to 120 characters for member documentations and excludes folders such as 'samples' and 'docs'.
* The docs workspace limits the ruler to 70 characters for standard conceptual article to comply with documentation's CONTRIBUTING.md rule, and excludes temprorary folders created by DocFX.
* Update CONTRIBUTING.md
* Add documentation style rule
* Fix styling of several member documentation
* Fix ' />' caused by Agent Smith oddities
* Fix styling to be more specific about the mention of IDs
* Fix exception summary to comply with official Microsoft Docs style
* References
https://docs.microsoft.com/en-us/dotnet/api/system.argumentnullexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.platformnotsupportedexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.badimageformatexception?view=netframework-4.7.2
* Add XML documentations
* Shift color return docs
* Fix minor docs
* Added documentation for SocketDMChannel, SocketGuildChannel, and SocketTextChannel
* Add XML docs
* Corrections to SocketGuildChannel
* Corrections to SocketTextChannel
* Corrections to SocketDMChannel
* Swapped out 'id' for 'snowflake identifier
* Swapped out 'id' for 'snowflake identifier'
* SocketDMChannel amendments
* SocketGuildChannel amendments
* SocketTextChannel amendments
* Add XML docs & patch return types
+ Starting from this commit, all return types for tasks will use style similar to most documentations featured on docs.microsoft.com
References:
https://docs.microsoft.com/en-us/dotnet/api/microsoft.entityframeworkcore.dbcontext.-ctor?view=efcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.readasync?view=netcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.textwriter.writelineasync?view=netcore-2.1#System_IO_TextWriter_WriteLineAsync_System_Char___
And many more other asynchronous method documentations featured in the latest BCL.
* Added documentation for many audit log data types, fixed vowel indefinite articles
* Change audit log data types to start with 'Contains' (verb) instead of an article
* Fix some documentation issues and document some more audit log data types
* Fix English posession
* Add XML doc
* Documented two more types
* Documented RoleCreateAuditLogData
* Document remaining audit log data types
* Added RestDMChannel documentation
* Added RestGuildChannel documentation
* Added RestTextChannel documentation
* Added RestVoiceChannel documentation
* Added RestUser documentation
* Added RestRole documentation
* Added RestMessage documentation
* Slightly better wording
* Contains -> Contains a piece of (describe article)
* [EN] Present perf. -> past perf.
* Add XML docs
* Fix arrow alignment
* Clarify supported nullable type
* Fixed a typo in ISnowflakeEntity
* Added RestUser Documentation
* Added RestInvite documentation
* Add XML docs & minor optimizations
* Minor optimization for doc rendering
* Rollback font optimization changes
* Amendments to RestUser
* Added SocketDMChannel documentation
* Added RestDMChannel documentation
* Added RestGuild documentation
* Adjustment to SocketDMChannel
* Added minimal descriptions from the API documentation for Integration types
* Added obsolete mention to the ReadMessages flag.
* Added remarks about 2FA requirement for guild permissions
* Added xmldoc for GuildPermission methods
* Added xml doc for ToAllowList and ToDenyList
* Added specification of how the bits of the color raw value are packed
* Added discord API documentation to IConnection interface
* I can spell :^)
* Fix whitespace in ChannelPermission
* fix spacing of values in guildpermission
* Made changes to get field descriptions from feedback, added returns tag to IConnection
* Added property get standard for IntegrationAccount
* Added property get pattern to xml docs and identical returns tag.
* Change all color class references to struct
...because it isn't a class.
* Add XML docs
* Rewrote the returns tags in IGuildIntegration, removed the ones I was unsure about.
* Rewrote the rest of the returns tags
* Amendments
* Cleanup doc for c1d78189
* Added types to <returns> tags where missing
* Added second sample for adding reactions
* Added some class summaries
* Missed a period
* Amendments
* restored the removed line break
* Removed unnecessary see tag
* Use consistent quotation marks around subscribers, the name for these users are dependant on the source of where they are integrated from (youtube or twitch), so we should not use a name that is specific to one platform
* Add <remarks> tag to the IGuildIntegration xmldocs
* Fix grammar issue
* Update DescriptionGenerator
* Cleanup of https://github.com/Still34/Discord.Net/pull/8
* Cleanup previous PR
* Fix for misleading behaviour in the emoji guide
+ Original lines stated that sending a emoji wrapped in colon will not be parsed, but that was incorrect; replaced with reactions instead of sending messages as the example
* Add strings for dictionary in DotSettings
* Add XML docs
* Fix lots of typos in comments
+ Geez, I didn't know there were so many.
* Add XML docs & rewrite GetMessagesAsync docs
This commit rewrites the remarks section of GetMessagesAsync, as well as adding examples to several methods.
* Update 'Your First Bot'
+ This commit reflects the new changes made to the Discord Application Developer Portal after its major update
* Initial optimization for DocFX render & add missing files
* Add examples in message methods
* Cleanup https://github.com/RogueException/Discord.Net/pull/1128
* Fix first bot note
* Cleanup FAQ structure
* Add XML docs
* Update docfx plugins
* Fix navbar collapsing issue
* Fix broken xref
* Cleanup FAQ section
+ Add introductory paragraphs to each FAQ section.
+ Add 'missing dependency' entry to commands FAQ.
* Split commands FAQ to 'General' and 'DI' sections.
* Cleanup https://github.com/RogueException/Discord.Net/pull/1139
* Fix missing namespace
* Add missing highlighting css for the light theme
* Add additional clarification for installing packages
* Add indentation to example for clarity
* Cleanup several articles to be more human-friendly and easier to read
* Remove RPC-related notes
* Cleanup slow-mode-related documentation strings
* Add an additional note about cross-guild emote usage
* Add CreateTextChannel sample
* Add XMLDocs
197 lines
12 KiB
C#
197 lines
12 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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namespace Discord.Rest
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{
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/// <summary>
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/// Represents a REST-based channel that can send and receive messages.
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/// </summary>
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public interface IRestMessageChannel : IMessageChannel
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{
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/// <summary>
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/// Sends a message to this message channel.
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/// </summary>
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/// <param name="text">The message to be sent.</param>
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/// <param name="isTTS">Determines whether the message should be read aloud by Discord or not.</param>
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/// <param name="embed">The <see cref="Discord.EmbedType.Rich"/> <see cref="Embed"/> to be sent.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A task that represents an asynchronous send operation for delivering the message. The task result
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/// contains the sent message.
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/// </returns>
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new Task<RestUserMessage> SendMessageAsync(string text = null, bool isTTS = false, Embed embed = null, RequestOptions options = null);
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/// <summary>
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/// Sends a file to this message channel with an optional caption.
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/// </summary>
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/// <remarks>
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/// This method sends a file as if you are uploading an attachment directly from your Discord client.
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/// <note>
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/// If you wish to upload an image and have it embedded in a <see cref="Discord.EmbedType.Rich"/>embed,
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/// you may upload the file and refer to the file with "attachment://filename.ext" in the
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/// <see cref="Discord.EmbedBuilder.ImageUrl"/>.
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/// </note>
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/// </remarks>
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/// <param name="filePath">The file path of the file.</param>
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/// <param name="text">The message to be sent.</param>
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/// <param name="isTTS">Whether the message should be read aloud by Discord or not.</param>
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/// <param name="embed">The <see cref="Discord.EmbedType.Rich" /> <see cref="Embed" /> to be sent.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A task that represents an asynchronous send operation for delivering the message. The task result
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/// contains the sent message.
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/// </returns>
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new Task<RestUserMessage> SendFileAsync(string filePath, string text = null, bool isTTS = false, Embed embed = null, RequestOptions options = null);
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/// <summary>
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/// Sends a file to this message channel with an optional caption.
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/// </summary>
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/// <remarks>
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/// This method sends a file as if you are uploading an attachment directly from your Discord client.
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/// <note>
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/// If you wish to upload an image and have it embedded in a <see cref="Discord.EmbedType.Rich"/>embed,
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/// you may upload the file and refer to the file with "attachment://filename.ext" in the
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/// <see cref="Discord.EmbedBuilder.ImageUrl"/>.
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/// </note>
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/// </remarks>
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/// <param name="stream">The <see cref="Stream" /> of the file to be sent.</param>
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/// <param name="filename">The name of the attachment.</param>
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/// <param name="text">The message to be sent.</param>
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/// <param name="isTTS">Whether the message should be read aloud by Discord or not.</param>
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/// <param name="embed">The <see cref="Discord.EmbedType.Rich"/> <see cref="Embed"/> to be sent.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A task that represents an asynchronous send operation for delivering the message. The task result
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/// contains the sent message.
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/// </returns>
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new Task<RestUserMessage> SendFileAsync(Stream stream, string filename, string text = null, bool isTTS = false, Embed embed = null, RequestOptions options = null);
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/// <summary>
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/// Gets a message from this message channel.
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/// </summary>
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/// <param name="id">The snowflake identifier of the message.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A task that represents an asynchronous get operation for retrieving the message. The task result contains
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/// the retrieved message; <c>null</c> if no message is found with the specified identifier.
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/// </returns>
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Task<RestMessage> GetMessageAsync(ulong id, RequestOptions options = null);
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/// <summary>
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/// Gets the last N messages from this message channel.
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/// </summary>
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/// <remarks>
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/// <note type="important">
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/// The returned collection is an asynchronous enumerable object; one must call
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/// <see cref="AsyncEnumerableExtensions.FlattenAsync{T}"/> to access the individual messages as a
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/// collection.
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/// </note>
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/// <note type="warning">
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/// Do not fetch too many messages at once! This may cause unwanted preemptive rate limit or even actual
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/// rate limit, causing your bot to freeze!
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/// </note>
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/// This method will attempt to fetch the number of messages specified under <paramref name="limit"/>. The
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/// library will attempt to split up the requests according to your <paramref name="limit"/> and
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/// <see cref="DiscordConfig.MaxMessagesPerBatch"/>. In other words, should the user request 500 messages,
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/// and the <see cref="Discord.DiscordConfig.MaxMessagesPerBatch"/> constant is <c>100</c>, the request will
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/// be split into 5 individual requests; thus returning 5 individual asynchronous responses, hence the need
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/// of flattening.
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/// </remarks>
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/// <example>
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/// The following example downloads 300 messages and gets messages that belong to the user
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/// <c>53905483156684800</c>.
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/// <code lang="cs">
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/// var messages = await messageChannel.GetMessagesAsync(300).FlattenAsync();
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/// var userMessages = messages.Where(x => x.Author.Id == 53905483156684800);
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/// </code>
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/// </example>
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/// <param name="limit">The numbers of message to be gotten from.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// Paged collection of messages.
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/// </returns>
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IAsyncEnumerable<IReadOnlyCollection<RestMessage>> GetMessagesAsync(int limit = DiscordConfig.MaxMessagesPerBatch, RequestOptions options = null);
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/// <summary>
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/// Gets a collection of messages in this channel.
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/// </summary>
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/// <remarks>
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/// <note type="important">
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/// The returned collection is an asynchronous enumerable object; one must call
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/// <see cref="AsyncEnumerableExtensions.FlattenAsync{T}"/> to access the individual messages as a
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/// collection.
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/// </note>
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/// <note type="warning">
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/// Do not fetch too many messages at once! This may cause unwanted preemptive rate limit or even actual
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/// rate limit, causing your bot to freeze!
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/// </note>
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/// This method will attempt to fetch the number of messages specified under <paramref name="limit"/> around
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/// the message <paramref name="fromMessageId"/> depending on the <paramref name="dir"/>. The library will
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/// attempt to split up the requests according to your <paramref name="limit"/> and
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/// <see cref="DiscordConfig.MaxMessagesPerBatch"/>. In other words, should the user request 500 messages,
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/// and the <see cref="Discord.DiscordConfig.MaxMessagesPerBatch"/> constant is <c>100</c>, the request will
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/// be split into 5 individual requests; thus returning 5 individual asynchronous responses, hence the need
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/// of flattening.
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/// </remarks>
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/// <example>
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/// The following example gets 5 message prior to the message identifier <c>442012544660537354</c>.
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/// <code lang="cs">
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/// var messages = await channel.GetMessagesAsync(442012544660537354, Direction.Before, 5).FlattenAsync();
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/// </code>
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/// </example>
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/// <param name="fromMessageId">The ID of the starting message to get the messages from.</param>
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/// <param name="dir">The direction of the messages to be gotten from.</param>
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/// <param name="limit">The numbers of message to be gotten from.</param>
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/// <param name="mode">The <see cref="CacheMode"/> that determines whether the object should be fetched from
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/// cache.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// Paged collection of messages.
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/// </returns>
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IAsyncEnumerable<IReadOnlyCollection<RestMessage>> GetMessagesAsync(ulong fromMessageId, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch, RequestOptions options = null);
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/// <summary>
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/// Gets a collection of messages in this channel.
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/// </summary>
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/// <remarks>
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/// <note type="important">
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/// The returned collection is an asynchronous enumerable object; one must call
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/// <see cref="AsyncEnumerableExtensions.FlattenAsync{T}"/> to access the individual messages as a
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/// collection.
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/// </note>
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/// <note type="warning">
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/// Do not fetch too many messages at once! This may cause unwanted preemptive rate limit or even actual
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/// rate limit, causing your bot to freeze!
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/// </note>
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/// This method will attempt to fetch the number of messages specified under <paramref name="limit"/> around
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/// the message <paramref name="fromMessage"/> depending on the <paramref name="dir"/>. The library will
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/// attempt to split up the requests according to your <paramref name="limit"/> and
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/// <see cref="DiscordConfig.MaxMessagesPerBatch"/>. In other words, should the user request 500 messages,
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/// and the <see cref="Discord.DiscordConfig.MaxMessagesPerBatch"/> constant is <c>100</c>, the request will
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/// be split into 5 individual requests; thus returning 5 individual asynchronous responses, hence the need
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/// of flattening.
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/// </remarks>
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/// <example>
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/// The following example gets 5 message prior to a specific message, <c>oldMessage</c>.
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/// <code lang="cs">
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/// var messages = await channel.GetMessagesAsync(oldMessage, Direction.Before, 5).FlattenAsync();
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/// </code>
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/// </example>
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/// <param name="fromMessage">The starting message to get the messages from.</param>
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/// <param name="dir">The direction of the messages to be gotten from.</param>
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/// <param name="limit">The numbers of message to be gotten from.</param>
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/// <param name="mode">The <see cref="CacheMode"/> that determines whether the object should be fetched from
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/// cache.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// Paged collection of messages.
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/// </returns>
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IAsyncEnumerable<IReadOnlyCollection<RestMessage>> GetMessagesAsync(IMessage fromMessage, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch, RequestOptions options = null);
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/// <summary>
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/// Gets a collection of pinned messages in this channel.
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/// </summary>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A task that represents the asynchronous get operation for retrieving pinned messages in this channel.
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/// The task result contains a collection of messages found in the pinned messages.
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/// </returns>
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new Task<IReadOnlyCollection<RestMessage>> GetPinnedMessagesAsync(RequestOptions options = null);
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}
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}
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