⬆️ Update Godot to 4.6
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@@ -12,17 +12,17 @@ config_version=5
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config/name="SharpIDE"
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run/main_scene="uid://b70jhun5a4las"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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config/features=PackedStringArray("4.6", "C#", "Forward Plus")
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run/max_fps=60
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boot_splash/fullsize=false
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boot_splash/stretch_mode=0
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boot_splash/image="uid://c58xmy2syss8s"
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config/icon="uid://tpjfx7mo6cwj"
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[autoload]
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DiAutoload="*res://DiAutoload.cs"
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FrameProviderDispatcher="*res://addons/R3.Godot/FrameProviderDispatcher.cs"
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ObservableTrackerRuntimeHook="*res://addons/R3.Godot/ObservableTrackerRuntimeHook.cs"
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FrameProviderDispatcher="*uid://ngclnv5y220f"
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ObservableTrackerRuntimeHook="*uid://dwd2efc46qc0v"
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[display]
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