fix godot warning
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@@ -30,7 +30,7 @@ public partial class BuildPanel : Control
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private async Task OnBuildStarted(BuildStartedFlags _)
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private async Task OnBuildStarted(BuildStartedFlags _)
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{
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{
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_terminal.ClearTerminal();
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await this.InvokeAsync(() => _terminal.ClearTerminal());
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_buildOutputChannelReader ??= _buildService.BuildTextWriter.ConsoleChannel.Reader;
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_buildOutputChannelReader ??= _buildService.BuildTextWriter.ConsoleChannel.Reader;
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}
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}
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}
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}
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@@ -37,6 +37,7 @@ public partial class SharpIdeTerminal : Control
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_previousArrayEndedInCr = text.Length > 0 && text[^1] == (byte)'\r';
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_previousArrayEndedInCr = text.Length > 0 && text[^1] == (byte)'\r';
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}
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}
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[RequiresGodotUiThread]
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public void ClearTerminal()
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public void ClearTerminal()
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{
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{
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// .Clear removes all text except for the bottom row, so lets make sure we have a blank line, and cursor at start
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// .Clear removes all text except for the bottom row, so lets make sure we have a blank line, and cursor at start
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