use instance for global events

This commit is contained in:
Matt Parker
2025-09-30 20:34:29 +10:00
parent eb88897a2a
commit 41f25ec772
11 changed files with 38 additions and 34 deletions

View File

@@ -2,6 +2,7 @@ using Godot;
using Microsoft.Build.Locator;
using Microsoft.Extensions.Hosting;
using SharpIDE.Application.Features.Analysis;
using SharpIDE.Application.Features.Events;
using SharpIDE.Application.Features.SolutionDiscovery;
using SharpIDE.Application.Features.SolutionDiscovery.VsPersistence;
using SharpIDE.Godot.Features.BottomPanel;
@@ -34,6 +35,7 @@ public partial class IdeRoot : Control
public override void _EnterTree()
{
GodotGlobalEvents.Instance = new GodotGlobalEvents();
GlobalEvents.Instance = new GlobalEvents();
}
public override void _Ready()