use instance for global events
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@@ -2,6 +2,7 @@ using Godot;
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using Microsoft.Build.Locator;
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using Microsoft.Extensions.Hosting;
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using SharpIDE.Application.Features.Analysis;
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using SharpIDE.Application.Features.Events;
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using SharpIDE.Application.Features.SolutionDiscovery;
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using SharpIDE.Application.Features.SolutionDiscovery.VsPersistence;
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using SharpIDE.Godot.Features.BottomPanel;
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@@ -34,6 +35,7 @@ public partial class IdeRoot : Control
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public override void _EnterTree()
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{
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GodotGlobalEvents.Instance = new GodotGlobalEvents();
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GlobalEvents.Instance = new GlobalEvents();
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}
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public override void _Ready()
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