refactor creation of debugger process
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@@ -62,6 +62,11 @@ public partial class RunMenuItem : HBoxContainer
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private async void OnDebugButtonPressed()
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{
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GodotGlobalEvents.Instance.BottomPanelTabExternallySelected.InvokeParallelFireAndForget(BottomPanelType.Debug);
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await _runService.RunProject(Project, true, Singletons.AppState.IdeSettings.DebuggerExecutablePath).ConfigureAwait(false);
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var debuggerExecutableInfo = new DebuggerExecutableInfo
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{
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UseInMemorySharpDbg = false,
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DebuggerExecutablePath = Singletons.AppState.IdeSettings.DebuggerExecutablePath
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};
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await _runService.RunProject(Project, true, debuggerExecutableInfo).ConfigureAwait(false);
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}
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}
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