run panel appears after build
This commit is contained in:
@@ -55,13 +55,11 @@ public partial class RunMenuItem : HBoxContainer
|
||||
|
||||
private async void OnRunButtonPressed()
|
||||
{
|
||||
GodotGlobalEvents.Instance.BottomPanelTabExternallySelected.InvokeParallelFireAndForget(BottomPanelType.Run);
|
||||
await _runService.RunProject(Project).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async void OnDebugButtonPressed()
|
||||
{
|
||||
GodotGlobalEvents.Instance.BottomPanelTabExternallySelected.InvokeParallelFireAndForget(BottomPanelType.Debug);
|
||||
var debuggerExecutableInfo = new DebuggerExecutableInfo
|
||||
{
|
||||
UseInMemorySharpDbg = Singletons.AppState.IdeSettings.DebuggerUseSharpDbg,
|
||||
|
||||
Reference in New Issue
Block a user