run panel appears after build

This commit is contained in:
Matt Parker
2026-01-18 17:16:51 +10:00
parent 56784ecfd3
commit 7ca1de42c0
4 changed files with 6 additions and 5 deletions

View File

@@ -55,13 +55,11 @@ public partial class RunMenuItem : HBoxContainer
private async void OnRunButtonPressed()
{
GodotGlobalEvents.Instance.BottomPanelTabExternallySelected.InvokeParallelFireAndForget(BottomPanelType.Run);
await _runService.RunProject(Project).ConfigureAwait(false);
}
private async void OnDebugButtonPressed()
{
GodotGlobalEvents.Instance.BottomPanelTabExternallySelected.InvokeParallelFireAndForget(BottomPanelType.Debug);
var debuggerExecutableInfo = new DebuggerExecutableInfo
{
UseInMemorySharpDbg = Singletons.AppState.IdeSettings.DebuggerUseSharpDbg,