refactor debugging for multiple open files
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@@ -16,6 +16,7 @@ public static class GodotGlobalEvents
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public static event Func<SharpIdeFile, Task> FileSelected = _ => Task.CompletedTask;
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public static void InvokeFileSelected(SharpIdeFile file) => FileSelected.InvokeParallelFireAndForget(file);
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public static async Task InvokeFileSelectedAndWait(SharpIdeFile file) => await FileSelected.InvokeParallelAsync(file);
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public static event Func<SharpIdeFile, Task> FileExternallySelected = _ => Task.CompletedTask;
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public static void InvokeFileExternallySelected(SharpIdeFile file) => FileExternallySelected.InvokeParallelFireAndForget(file);
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public static async Task InvokeFileExternallySelectedAndWait(SharpIdeFile file) => await FileExternallySelected.InvokeParallelAsync(file);
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