add debug panel
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@@ -5,6 +5,7 @@ namespace SharpIDE.Godot.Features.BottomPanel;
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public partial class BottomPanelManager : Panel
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{
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private Control _runPanel = null!;
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private Control _debugPanel = null!;
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private Control _buildPanel = null!;
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private Control _problemsPanel = null!;
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@@ -13,11 +14,14 @@ public partial class BottomPanelManager : Panel
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public override void _Ready()
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{
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_runPanel = GetNode<Control>("%RunPanel");
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_debugPanel = GetNode<Control>("%DebugPanel");
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_buildPanel = GetNode<Control>("%BuildPanel");
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_problemsPanel = GetNode<Control>("%ProblemsPanel");
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_panelTypeMap = new Dictionary<BottomPanelType, Control>
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{
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{ BottomPanelType.Run, _runPanel },
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{ BottomPanelType.Debug, _debugPanel },
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{ BottomPanelType.Build, _buildPanel },
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{ BottomPanelType.Problems, _problemsPanel }
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};
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