set line color method
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@@ -76,14 +76,13 @@ public partial class SharpIdeCodeEdit : CodeEdit
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if (breakpointAdded)
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{
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breakpoints.Add(new Breakpoint { Line = lineForDebugger } );
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SetLineBackgroundColor(lineInt, new Color("3a2323"));
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}
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else
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{
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var breakpoint = breakpoints.Single(b => b.Line == lineForDebugger);
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breakpoints.Remove(breakpoint);
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SetLineBackgroundColor(lineInt, Colors.Transparent);
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}
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SetLineColour(lineInt);
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GD.Print($"Breakpoint {(breakpointAdded ? "added" : "removed")} at line {lineForDebugger}");
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}
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@@ -249,12 +248,30 @@ public partial class SharpIdeCodeEdit : CodeEdit
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private void SendDebuggerStepOver()
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{
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if (_executionStopInfo is null) return;
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var godotLine = _executionStopInfo.Line - 1;
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SetLineAsExecuting(godotLine, false);
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SetLineColour(godotLine);
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_ = GodotTask.Run(async () =>
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{
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await Singletons.RunService.SendDebuggerStepOver(_executionStopInfo.ThreadId);
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});
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}
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private readonly Color _breakpointLineColor = new Color("3a2323");
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private readonly Color _executingLineColor = new Color("665001");
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private void SetLineColour(int line)
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{
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var breakpointed = IsLineBreakpointed(line);
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var executing = IsLineExecuting(line);
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var lineColour = (breakpointed, executing) switch
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{
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(_, true) => _executingLineColor,
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(true, false) => _breakpointLineColor,
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(false, false) => Colors.Transparent
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};
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SetLineBackgroundColor(line, lineColour);
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}
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private void SetDiagnosticsModel(ImmutableArray<(FileLinePositionSpan fileSpan, Diagnostic diagnostic)> diagnostics)
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{
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_diagnostics = diagnostics;
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