display icons in completions
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@@ -452,7 +452,8 @@ public partial class SharpIdeCodeEdit : CodeEdit
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SymbolKind.Field => CodeCompletionKind.Member,
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_ => CodeCompletionKind.PlainText
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};
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AddCodeCompletionOption(godotCompletionType, completionItem.DisplayText, completionItem.DisplayText, value: new RefCountedContainer<CompletionItem>(completionItem));
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var icon = GetIconForSymbolKind(symbolKind);
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AddCodeCompletionOption(godotCompletionType, completionItem.DisplayText, completionItem.DisplayText, icon: icon, value: new RefCountedContainer<CompletionItem>(completionItem));
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}
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// partially working - displays menu only when caret is what CodeEdit determines as valid
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UpdateCodeCompletionOptions(true);
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@@ -0,0 +1,24 @@
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using Godot;
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using Microsoft.CodeAnalysis;
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namespace SharpIDE.Godot.Features.CodeEditor;
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public partial class SharpIdeCodeEdit
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{
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private readonly Texture2D _csharpMethodIcon = ResourceLoader.Load<Texture2D>("uid://b17p18ijhvsep");
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private readonly Texture2D _csharpClassIcon = ResourceLoader.Load<Texture2D>("uid://b027uufaewitj");
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private Texture2D? GetIconForSymbolKind(SymbolKind? symbolKind)
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{
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var texture = symbolKind switch
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{
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SymbolKind.Method => _csharpMethodIcon,
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SymbolKind.NamedType => _csharpClassIcon,
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//SymbolKind.Local => ,
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//SymbolKind.Property => ,
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//SymbolKind.Field => ,
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_ => null
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};
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return texture;
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}
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}
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@@ -0,0 +1 @@
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uid://daa1p18jx6lgd
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