From b4f77dd04b44d0028be3e686fe4662f09aead5f8 Mon Sep 17 00:00:00 2001 From: Matt Parker <61717342+MattParkerDev@users.noreply.github.com> Date: Sat, 8 Nov 2025 21:19:08 +1000 Subject: [PATCH] fix debug display --- .../Features/Debug_/Tab/SubTabs/ThreadsVariablesSubTab.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/SharpIDE.Godot/Features/Debug_/Tab/SubTabs/ThreadsVariablesSubTab.cs b/src/SharpIDE.Godot/Features/Debug_/Tab/SubTabs/ThreadsVariablesSubTab.cs index f5ac375..266cae4 100644 --- a/src/SharpIDE.Godot/Features/Debug_/Tab/SubTabs/ThreadsVariablesSubTab.cs +++ b/src/SharpIDE.Godot/Features/Debug_/Tab/SubTabs/ThreadsVariablesSubTab.cs @@ -38,6 +38,7 @@ public partial class ThreadsVariablesSubTab : Control }).ToList(); await this.InvokeAsync(() => { + _threadsVboxContainer.QueueFreeChildren(); foreach (var scene in threadScenes) { _threadsVboxContainer.AddChild(scene); @@ -55,6 +56,7 @@ public partial class ThreadsVariablesSubTab : Control }).ToList(); await this.InvokeAsync(() => { + _stackFramesVboxContainer.QueueFreeChildren(); foreach (var scene in stackFrameScenes) { _stackFramesVboxContainer.AddChild(scene); @@ -71,6 +73,7 @@ public partial class ThreadsVariablesSubTab : Control await this.InvokeAsync(() => { + _variablesVboxContainer.QueueFreeChildren(); foreach (var scene in variableScenes) { _variablesVboxContainer.AddChild(scene);