add project reference

This commit is contained in:
Matt Parker
2025-08-17 17:48:12 +10:00
parent 590a65bbe3
commit b6779711f5
2 changed files with 13 additions and 1 deletions

View File

@@ -1,6 +1,10 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SharpIDE.Application\SharpIDE.Application.csproj" />
</ItemGroup>
</Project>

View File

@@ -2,6 +2,8 @@
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpIDE.Godot", "SharpIDE.Godot.csproj", "{1E1D2A40-F21E-449D-BD10-6EEC21509EA5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpIDE.Application", "..\SharpIDE.Application\SharpIDE.Application.csproj", "{DA9F0293-3CFC-4F21-AB74-CF1A069D807C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -15,5 +17,11 @@ Global
{1E1D2A40-F21E-449D-BD10-6EEC21509EA5}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{1E1D2A40-F21E-449D-BD10-6EEC21509EA5}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{1E1D2A40-F21E-449D-BD10-6EEC21509EA5}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
{DA9F0293-3CFC-4F21-AB74-CF1A069D807C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DA9F0293-3CFC-4F21-AB74-CF1A069D807C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DA9F0293-3CFC-4F21-AB74-CF1A069D807C}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
{DA9F0293-3CFC-4F21-AB74-CF1A069D807C}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
{DA9F0293-3CFC-4F21-AB74-CF1A069D807C}.ExportRelease|Any CPU.ActiveCfg = Debug|Any CPU
{DA9F0293-3CFC-4F21-AB74-CF1A069D807C}.ExportRelease|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
EndGlobal