diff --git a/src/SharpIDE.Photino/Program.cs b/src/SharpIDE.Photino/Program.cs index c35feaa..549e8db 100644 --- a/src/SharpIDE.Photino/Program.cs +++ b/src/SharpIDE.Photino/Program.cs @@ -9,11 +9,13 @@ using SharpIDE.Photino.Services; namespace SharpIDE.Photino; +// This C# project is deprecated and serves as a reference only - see the SharpIDE.Godot project public class Program { [STAThread] public static void Main(string[] args) { + throw new NotSupportedException("This project is deprecated and serves as a reference only - see the SharpIDE.Godot project"); var appBuilder = PhotinoBlazorAppBuilder.CreateDefault(args); appBuilder.Services.AddLogging();// diff --git a/src/SharpIDE.Photino/README.md b/src/SharpIDE.Photino/README.md index 57a1a24..9aa4032 100644 --- a/src/SharpIDE.Photino/README.md +++ b/src/SharpIDE.Photino/README.md @@ -1,4 +1,4 @@ -## SharpIDE.Photino +## [DEPRECATED] SharpIDE.Photino This was my first attempt with Blazor and Photino, before reaching the point of needing to work with the monaco editor and javascript, and deciding to reimplement the UI in Godot.