diff --git a/src/SharpIDE.Godot/IdeWindow.cs b/src/SharpIDE.Godot/IdeWindow.cs index 5712031..6d0bf9f 100644 --- a/src/SharpIDE.Godot/IdeWindow.cs +++ b/src/SharpIDE.Godot/IdeWindow.cs @@ -47,7 +47,7 @@ public partial class IdeWindow : Control // PrintOrphanNodes(); } - public void SetMaxFpsForMonitor() + private void SetMaxFpsForMonitor() { // Keep max fps below display refresh rate for gsync, to avoid input lag. Currently does not handle window moving across monitors var refreshRate = (int)DisplayServer.ScreenGetRefreshRate();