use DI in Godot Nodes

This commit is contained in:
Matt Parker
2025-10-18 14:20:04 +10:00
parent 4d67503e13
commit d285ce1bf2
13 changed files with 136 additions and 44 deletions

View File

@@ -1,6 +1,9 @@
using Godot;
using SharpIDE.Application.Features.Analysis;
using SharpIDE.Application.Features.Build;
using SharpIDE.Application.Features.Evaluation;
using SharpIDE.Application.Features.Events;
using SharpIDE.Application.Features.Run;
using SharpIDE.Application.Features.SolutionDiscovery.VsPersistence;
using SharpIDE.Godot.Features.BottomPanel;
@@ -18,6 +21,9 @@ file enum ProjectContextMenuOptions
public partial class SolutionExplorerPanel
{
private Texture2D _runIcon = ResourceLoader.Load<Texture2D>("uid://bkty6563cthj8");
[Inject] private readonly BuildService _buildService = null!;
[Inject] private readonly RunService _runService = null!;
private void OpenContextMenuProject(SharpIdeProjectModel project)
{
var menu = new PopupMenu();
@@ -38,7 +44,7 @@ public partial class SolutionExplorerPanel
_ = Task.GodotRun(async () =>
{
GodotGlobalEvents.Instance.BottomPanelTabExternallySelected.InvokeParallelFireAndForget(BottomPanelType.Run);
await Singletons.RunService.RunProject(project);
await _runService.RunProject(project);
});
}
if (actionId is ProjectContextMenuOptions.Build)
@@ -63,9 +69,9 @@ public partial class SolutionExplorerPanel
menu.Position = new Vector2I((int)globalMousePosition.X, (int)globalMousePosition.Y);
menu.Popup();
}
private static async Task MsBuildProject(SharpIdeProjectModel project, BuildType buildType)
private async Task MsBuildProject(SharpIdeProjectModel project, BuildType buildType)
{
GodotGlobalEvents.Instance.BottomPanelTabExternallySelected.InvokeParallelFireAndForget(BottomPanelType.Build);
await Singletons.BuildService.MsBuildAsync(project.FilePath, buildType);
await _buildService.MsBuildAsync(project.FilePath, buildType);
}
}