use DI in Godot Nodes
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@@ -8,11 +8,5 @@ namespace SharpIDE.Godot;
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public static class Singletons
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{
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public static RunService RunService { get; set; } = null!;
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public static BuildService BuildService { get; set; } = null!;
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public static IdeFileWatcher FileWatcher { get; set; } = null!;
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public static IdeOpenTabsFileManager OpenTabsFileManager { get; set; } = null!;
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public static IdeFileExternalChangeHandler FileExternalChangeHandler { get; set; } = null!;
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public static IdeFileSavedToDiskHandler FileSavedToDiskHandler { get; set; } = null!;
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public static AppState AppState { get; set; } = null!;
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}
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