use DI in Godot Nodes

This commit is contained in:
Matt Parker
2025-10-18 14:20:04 +10:00
parent 4d67503e13
commit d285ce1bf2
13 changed files with 136 additions and 44 deletions

View File

@@ -19,6 +19,7 @@ config/icon="uid://tpjfx7mo6cwj"
[autoload]
DiAutoload="*res://DiAutoload.cs"
FrameProviderDispatcher="*res://addons/R3.Godot/FrameProviderDispatcher.cs"
ObservableTrackerRuntimeHook="*res://addons/R3.Godot/ObservableTrackerRuntimeHook.cs"