From d709f48b6f8995fdf5bca60aaba861debbf56277 Mon Sep 17 00:00:00 2001 From: Matt Parker <61717342+MattParkerDev@users.noreply.github.com> Date: Tue, 27 Jan 2026 22:41:26 +1000 Subject: [PATCH] fix drawing completions above text --- .../Features/CodeEditor/SharpIdeCodeEdit_Completions_Draw.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/SharpIDE.Godot/Features/CodeEditor/SharpIdeCodeEdit_Completions_Draw.cs b/src/SharpIDE.Godot/Features/CodeEditor/SharpIdeCodeEdit_Completions_Draw.cs index 3689f5e..c759152 100644 --- a/src/SharpIDE.Godot/Features/CodeEditor/SharpIdeCodeEdit_Completions_Draw.cs +++ b/src/SharpIDE.Godot/Features/CodeEditor/SharpIdeCodeEdit_Completions_Draw.cs @@ -48,7 +48,7 @@ public partial class SharpIdeCodeEdit var font = GetThemeFont(ThemeStringNames.Font); var fontSize = GetThemeFontSize(ThemeStringNames.FontSize); - var ci = GetCanvasItem(); + var ci = _aboveCanvasItemRid!.Value; var availableCompletions = _codeCompletionOptions.Length; var completionsToDisplay = Math.Min(availableCompletions, MaxLines); var rowHeight = GetLineHeight();