rename symbol
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55
src/SharpIDE.Godot/Features/CodeEditor/RenameSymbolDialog.cs
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55
src/SharpIDE.Godot/Features/CodeEditor/RenameSymbolDialog.cs
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using Godot;
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namespace SharpIDE.Godot.Features.CodeEditor;
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public partial class RenameSymbolDialog : ConfirmationDialog
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{
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private LineEdit _nameLineEdit = null!;
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public TaskCompletionSource<string?> RenameTaskCompletionSource { get; } = new(TaskCreationOptions.RunContinuationsAsynchronously);
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public string SymbolName { get; set; } = string.Empty;
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private bool _isNameValid = true;
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public override void _Ready()
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{
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_nameLineEdit = GetNode<LineEdit>("%SymbolNameLineEdit");
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_nameLineEdit.Text = SymbolName;
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_nameLineEdit.GrabFocus();
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_nameLineEdit.SelectAll();
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_nameLineEdit.TextChanged += ValidateNewSymbolName;
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Confirmed += OnConfirmed;
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}
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public override void _ExitTree()
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{
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RenameTaskCompletionSource.TrySetResult(null);
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}
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private void ValidateNewSymbolName(string newSymbolNameText)
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{
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_isNameValid = true;
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var newSymbolName = newSymbolNameText.Trim();
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if (string.IsNullOrEmpty(newSymbolName))
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{
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_isNameValid = false;
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}
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var textColour = _isNameValid ? new Color(1, 1, 1) : new Color(1, 0, 0);
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_nameLineEdit.AddThemeColorOverride("font_color", textColour);
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}
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public override void _Input(InputEvent @event)
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{
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if (@event is InputEventKey { Pressed: true, Keycode: Key.Enter })
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{
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EmitSignalConfirmed();
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}
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}
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private void OnConfirmed()
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{
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if (_isNameValid is false) return;
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var newSymbolName = _nameLineEdit.Text.Trim();
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RenameTaskCompletionSource.SetResult(newSymbolName);
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}
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}
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