Fix running on macos via .app

This commit is contained in:
Matthew Parker [SSW]
2025-11-16 17:09:40 +10:00
parent 19eff28835
commit e2d4f041ab
2 changed files with 38 additions and 7 deletions

View File

@@ -1,8 +1,6 @@
using Godot;
using Microsoft.Build.Locator;
using Microsoft.Extensions.Hosting;
using SharpIDE.Application.Features.Events;
using SharpIDE.Application.Features.FilePersistence;
using SharpIDE.Application.Features.Build;
using SharpIDE.Godot.Features.IdeSettings;
using SharpIDE.Godot.Features.SlnPicker;
@@ -26,10 +24,7 @@ public partial class IdeWindow : Control
GD.Print("IdeWindow _Ready called");
ResourceLoader.LoadThreadedRequest(SlnPickerScenePath);
ResourceLoader.LoadThreadedRequest(IdeRootScenePath);
// Use latest version - https://github.com/microsoft/MSBuildLocator/issues/81
var instance = MSBuildLocator.QueryVisualStudioInstances().MaxBy(s => s.Version);
if (instance is null) throw new InvalidOperationException("No MSBuild instances found");
MSBuildLocator.RegisterInstance(instance);
SharpIdeMsbuildLocator.Register();
GodotOtelExtensions.AddServiceDefaults();
Singletons.AppState = AppStateLoader.LoadAppStateFromConfigFile();
//GetWindow().SetMinSize(new Vector2I(1152, 648));