Fix running on macos via .app
This commit is contained in:
@@ -1,8 +1,6 @@
|
||||
using Godot;
|
||||
using Microsoft.Build.Locator;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using SharpIDE.Application.Features.Events;
|
||||
using SharpIDE.Application.Features.FilePersistence;
|
||||
using SharpIDE.Application.Features.Build;
|
||||
using SharpIDE.Godot.Features.IdeSettings;
|
||||
using SharpIDE.Godot.Features.SlnPicker;
|
||||
|
||||
@@ -26,10 +24,7 @@ public partial class IdeWindow : Control
|
||||
GD.Print("IdeWindow _Ready called");
|
||||
ResourceLoader.LoadThreadedRequest(SlnPickerScenePath);
|
||||
ResourceLoader.LoadThreadedRequest(IdeRootScenePath);
|
||||
// Use latest version - https://github.com/microsoft/MSBuildLocator/issues/81
|
||||
var instance = MSBuildLocator.QueryVisualStudioInstances().MaxBy(s => s.Version);
|
||||
if (instance is null) throw new InvalidOperationException("No MSBuild instances found");
|
||||
MSBuildLocator.RegisterInstance(instance);
|
||||
SharpIdeMsbuildLocator.Register();
|
||||
GodotOtelExtensions.AddServiceDefaults();
|
||||
Singletons.AppState = AppStateLoader.LoadAppStateFromConfigFile();
|
||||
//GetWindow().SetMinSize(new Vector2I(1152, 648));
|
||||
|
||||
Reference in New Issue
Block a user