Add folder via dialog

This commit is contained in:
Matt Parker
2025-10-20 00:09:24 +10:00
parent 681e07586e
commit e379d064f3
5 changed files with 26 additions and 7 deletions

View File

@@ -1,4 +1,5 @@
using Godot;
using SharpIDE.Application.Features.FileWatching;
using SharpIDE.Application.Features.SolutionDiscovery;
namespace SharpIDE.Godot.Features.SolutionExplorer.ContextMenus.Dialogs;
@@ -9,6 +10,8 @@ public partial class NewDirectoryDialog : ConfirmationDialog
public SharpIdeFolder ParentFolder { get; set; } = null!;
[Inject] private readonly IdeFileOperationsService _ideFileOperationsService = null!;
public override void _Ready()
{
_nameLineEdit = GetNode<LineEdit>("%DirectoryNameLineEdit");
@@ -20,5 +23,15 @@ public partial class NewDirectoryDialog : ConfirmationDialog
private void OnConfirmed()
{
var directoryName = _nameLineEdit.Text.Trim();
if (string.IsNullOrEmpty(directoryName))
{
GD.PrintErr("Directory name cannot be empty.");
return;
}
_ = Task.GodotRun(async () =>
{
await _ideFileOperationsService.CreateDirectory(ParentFolder, directoryName);
});
}
}