Add macos and linux publishing
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30
iac/Deploy/Steps/CreateLinuxRelease.cs
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30
iac/Deploy/Steps/CreateLinuxRelease.cs
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using CliWrap.Buffered;
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using ParallelPipelines.Application.Attributes;
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using ParallelPipelines.Domain.Entities;
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using ParallelPipelines.Host.Helpers;
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namespace Deploy.Steps;
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[DependsOnStep<RestoreAndBuildStep>]
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public class CreateLinuxRelease : IStep
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{
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public async Task<BufferedCommandResult?[]?> RunStep(CancellationToken cancellationToken)
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{
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var godotPublishDirectory = await PipelineFileHelper.GitRootDirectory.GetDirectory("./artifacts/publish-godot");
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godotPublishDirectory.Create();
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var linuxPublishDirectory = await godotPublishDirectory.GetDirectory("./linux");
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linuxPublishDirectory.Create();
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var godotProjectFile = await PipelineFileHelper.GitRootDirectory.GetFile("./src/SharpIDE.Godot/project.godot");
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var godotExportResult = await PipelineCliHelper.RunCliCommandAsync(
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"godot",
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$"--headless --verbose --export-release Windows --project {godotProjectFile.GetFullNameUnix()}",
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cancellationToken
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);
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var linuxTarballFile = await linuxPublishDirectory.TarballDirectoryToFile($"{PipelineFileHelper.GitRootDirectory.FullName}/artifacts/publish-godot/sharpide-linux-x64.tar.gz");
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return [godotExportResult];
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}
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}
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