Add macos and linux publishing

This commit is contained in:
Matt Parker
2025-11-15 16:56:21 +10:00
parent cb8887cbd6
commit e84e0a26b1
5 changed files with 86 additions and 1 deletions

View File

@@ -0,0 +1,30 @@
using CliWrap.Buffered;
using ParallelPipelines.Application.Attributes;
using ParallelPipelines.Domain.Entities;
using ParallelPipelines.Host.Helpers;
namespace Deploy.Steps;
[DependsOnStep<RestoreAndBuildStep>]
public class CreateLinuxRelease : IStep
{
public async Task<BufferedCommandResult?[]?> RunStep(CancellationToken cancellationToken)
{
var godotPublishDirectory = await PipelineFileHelper.GitRootDirectory.GetDirectory("./artifacts/publish-godot");
godotPublishDirectory.Create();
var linuxPublishDirectory = await godotPublishDirectory.GetDirectory("./linux");
linuxPublishDirectory.Create();
var godotProjectFile = await PipelineFileHelper.GitRootDirectory.GetFile("./src/SharpIDE.Godot/project.godot");
var godotExportResult = await PipelineCliHelper.RunCliCommandAsync(
"godot",
$"--headless --verbose --export-release Windows --project {godotProjectFile.GetFullNameUnix()}",
cancellationToken
);
var linuxTarballFile = await linuxPublishDirectory.TarballDirectoryToFile($"{PipelineFileHelper.GitRootDirectory.FullName}/artifacts/publish-godot/sharpide-linux-x64.tar.gz");
return [godotExportResult];
}
}