Add macos and linux publishing

This commit is contained in:
Matt Parker
2025-11-15 16:56:21 +10:00
parent cb8887cbd6
commit e84e0a26b1
5 changed files with 86 additions and 1 deletions

View File

@@ -0,0 +1,31 @@
using CliWrap.Buffered;
using ParallelPipelines.Application.Attributes;
using ParallelPipelines.Domain.Entities;
using ParallelPipelines.Host.Helpers;
namespace Deploy.Steps;
[DependsOnStep<RestoreAndBuildStep>]
public class CreateMacosRelease : IStep
{
public async Task<BufferedCommandResult?[]?> RunStep(CancellationToken cancellationToken)
{
var godotPublishDirectory = await PipelineFileHelper.GitRootDirectory.GetDirectory("./artifacts/publish-godot");
godotPublishDirectory.Create();
var macosPublishDirectory = await godotPublishDirectory.GetDirectory("./osx");
macosPublishDirectory.Create();
var godotProjectFile = await PipelineFileHelper.GitRootDirectory.GetFile("./src/SharpIDE.Godot/project.godot");
var godotExportResult = await PipelineCliHelper.RunCliCommandAsync(
"godot",
$"--headless --verbose --export-release macOS --project {godotProjectFile.GetFullNameUnix()}",
cancellationToken
);
var macosDmgFile = await macosPublishDirectory.GetFile("SharpIDE.dmg");
macosDmgFile.MoveTo($"{PipelineFileHelper.GitRootDirectory.FullName}/artifacts/publish-godot/sharpide-osx-universal.dmg");
return [godotExportResult];
}
}