select solution
This commit is contained in:
20
src/SharpIDE.Godot/IdeRoot.cs
Normal file
20
src/SharpIDE.Godot/IdeRoot.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Godot;
|
||||
|
||||
namespace SharpIDE.Godot;
|
||||
|
||||
public partial class IdeRoot : Control
|
||||
{
|
||||
private Button _openSlnButton = null!;
|
||||
private FileDialog _fileDialog = null!;
|
||||
public override void _Ready()
|
||||
{
|
||||
_openSlnButton = GetNode<Button>("%OpenSlnButton");
|
||||
_fileDialog = GetNode<FileDialog>("%OpenSolutionDialog");
|
||||
_fileDialog.FileSelected += OnFileSelected;
|
||||
}
|
||||
|
||||
private void OnFileSelected(string path)
|
||||
{
|
||||
GD.Print($"Selected: {path}");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user