show editor hover info without editor focus
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@@ -79,7 +79,6 @@ public partial class SharpIdeCodeEdit : CodeEdit
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SymbolValidate += OnSymbolValidate;
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SymbolValidate += OnSymbolValidate;
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SymbolLookup += OnSymbolLookup;
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SymbolLookup += OnSymbolLookup;
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LinesEditedFrom += OnLinesEditedFrom;
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LinesEditedFrom += OnLinesEditedFrom;
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MouseEntered += () => GrabFocus(true); // fixes symbol hover not appearing when e.g. solution explorer is focused. Same as godot editor
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GlobalEvents.Instance.SolutionAltered.Subscribe(OnSolutionAltered);
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GlobalEvents.Instance.SolutionAltered.Subscribe(OnSolutionAltered);
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SetCodeRegionTags("#region", "#endregion");
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SetCodeRegionTags("#region", "#endregion");
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//AddGitGutter();
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//AddGitGutter();
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@@ -18,8 +18,7 @@ public partial class SharpIdeCodeEdit
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// This method is a bit of a disaster - we create an additional invisible Window, so that the tooltip window doesn't disappear while the mouse is over the hovered symbol
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// This method is a bit of a disaster - we create an additional invisible Window, so that the tooltip window doesn't disappear while the mouse is over the hovered symbol
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private async void OnSymbolHovered(string symbol, long line, long column)
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private async void OnSymbolHovered(string symbol, long line, long column)
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{
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{
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if (HasFocus() is false)
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if (Visible is false) return; // This should never return false, as this signal should not be emitted when this SharpIdeCodeEdit is not the selected tab, ie the control is not visible
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return; // only show if we have focus, every tab is currently listening for this event, maybe find a better way
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var globalMousePosition = GetGlobalMousePosition(); // don't breakpoint before this, else your mouse position will be wrong
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var globalMousePosition = GetGlobalMousePosition(); // don't breakpoint before this, else your mouse position will be wrong
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var lineHeight = GetLineHeight();
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var lineHeight = GetLineHeight();
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GD.Print($"Symbol hovered: {symbol} at line {line}, column {column}");
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GD.Print($"Symbol hovered: {symbol} at line {line}, column {column}");
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