Build project before running

This commit is contained in:
Matt Parker
2026-01-18 16:49:03 +10:00
parent 77543915a8
commit fc9e6ef3ec
8 changed files with 21 additions and 15 deletions

View File

@@ -98,10 +98,11 @@ public partial class IdeRoot : Control
_nodeReadyTcs.SetResult();
}
private async Task OnBuildStarted() => await OnBuildRunningStateChanged(true);
private async Task OnBuildStarted(BuildStartedFlags flags) => await OnBuildRunningStateChanged(true, flags);
private async Task OnBuildFinished() => await OnBuildRunningStateChanged(false);
private async Task OnBuildRunningStateChanged(bool running)
private async Task OnBuildRunningStateChanged(bool running, BuildStartedFlags? flags = null)
{
if (running && flags is BuildStartedFlags.UserFacing) GodotGlobalEvents.Instance.BottomPanelTabExternallySelected.InvokeParallelFireAndForget(BottomPanelType.Build);
await this.InvokeAsync(() =>
{
_cancelMsBuildActionButton.Disabled = !running;