output build logs
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33
src/SharpIDE.Godot/Features/Build/BuildPanel.cs
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33
src/SharpIDE.Godot/Features/Build/BuildPanel.cs
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@@ -0,0 +1,33 @@
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using GDExtensionBindgen;
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using Godot;
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namespace SharpIDE.Godot.Features.Build;
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public partial class BuildPanel : Control
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{
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private Terminal _terminal = null!;
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private Task _writeTask = Task.CompletedTask;
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public override void _Ready()
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{
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_terminal = new Terminal(GetNode<Control>("%Terminal"));
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Singletons.BuildService.BuildStarted += OnBuildStarted;
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}
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private async Task OnBuildStarted()
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{
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if (_writeTask.IsCompleted is not true)
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{
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// If the write task is already running, just clear the terminal - we reuse the channel for the build output 🤷♂️
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await this.InvokeAsync(() => _terminal.Clear());
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return;
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}
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_writeTask = GodotTask.Run(async () =>
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{
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await this.InvokeAsync(() => _terminal.Clear());
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await foreach (var str in Singletons.BuildService.BuildTextWriter.ConsoleChannel.Reader.ReadAllAsync().ConfigureAwait(false))
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{
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await this.InvokeAsync(() => _terminal.Write(str));
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}
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});
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}
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}
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1
src/SharpIDE.Godot/Features/Build/BuildPanel.cs.uid
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1
src/SharpIDE.Godot/Features/Build/BuildPanel.cs.uid
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@@ -0,0 +1 @@
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uid://dt46krpl6ds28
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@@ -1,4 +1,6 @@
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[gd_scene format=3 uid="uid://co6dkhdolriej"]
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[gd_scene load_steps=2 format=3 uid="uid://co6dkhdolriej"]
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[ext_resource type="Script" uid="uid://dt46krpl6ds28" path="res://Features/Build/BuildPanel.cs" id="1_tx1bg"]
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[node name="BuildPanel" type="Control"]
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layout_mode = 3
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@@ -7,6 +9,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_tx1bg")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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@@ -33,6 +36,7 @@ layout_mode = 2
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size_flags_vertical = 3
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[node name="Terminal" type="Terminal" parent="VBoxContainer/TerminalContainer"]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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