// This code was automatically generated by GDExtension C# Bindgen using System; using System.Diagnostics.CodeAnalysis; using Godot; namespace GDExtensionBindgen; public class PTY { // Engine object used for calling engine methods protected Node _object; public PTY() : this(NativeName) { } protected PTY(StringName @class) : this(ClassDB.Instantiate(@class)) { } protected PTY(Variant variant) : this((Node) variant) { } protected PTY([NotNull] Node @object) { _object = @object; } public static implicit operator Node(PTY self) => self?._object; public static implicit operator Variant(PTY self) => self?._object; public static explicit operator PTY(Variant variant) => variant.AsGodotObject() != null ? new(variant) : null; public class PropertyName : Node.PropertyName { public static readonly StringName Cols = "cols"; public static readonly StringName Rows = "rows"; public static readonly StringName Env = "env"; public static readonly StringName UseOsEnv = "use_os_env"; public static readonly StringName UseThreads = "use_threads"; public static readonly StringName TerminalPath = "terminal_path"; } public class MethodName : Node.MethodName { public static readonly StringName SetCols = "set_cols"; public static readonly StringName GetCols = "get_cols"; public static readonly StringName SetRows = "set_rows"; public static readonly StringName GetRows = "get_rows"; public static readonly StringName GetEnv = "get_env"; public static readonly StringName SetEnv = "set_env"; public static readonly StringName GetUseOsEnv = "get_use_os_env"; public static readonly StringName SetUseOsEnv = "set_use_os_env"; public static readonly StringName SetUseThreads = "set_use_threads"; public static readonly StringName IsUsingThreads = "is_using_threads"; public static readonly StringName SetTerminalPath = "set_terminal_path"; public static readonly StringName GetTerminalPath = "get_terminal_path"; public static readonly StringName GetPtsName = "get_pts_name"; public static readonly StringName Fork = "fork"; public static readonly StringName Open = "open"; public static readonly StringName Write = "write"; public static readonly StringName Resize = "resize"; public static readonly StringName Resizev = "resizev"; public static readonly StringName Kill = "kill"; } public class SignalName : Node.SignalName { public static readonly StringName DataReceived = "data_received"; public static readonly StringName Exited = "exited"; } private static readonly StringName NativeName = "PTY"; #region Enums public enum IPCSignal : long { Hup = 1L, Int = 2L, Quit = 3L, Ill = 4L, Trap = 5L, Abrt = 6L, Fpe = 8L, Kill = 9L, Segv = 11L, Pipe = 13L, Alrm = 14L, Term = 15L, } #endregion #region Properties public int Cols { get => (int)_object.Get(PropertyName.Cols); set => _object.Set(PropertyName.Cols, value); } public int Rows { get => (int)_object.Get(PropertyName.Rows); set => _object.Set(PropertyName.Rows, value); } public Godot.Collections.Dictionary Env { get => (Godot.Collections.Dictionary)_object.Get(PropertyName.Env); set => _object.Set(PropertyName.Env, value); } public bool UseOsEnv { get => (bool)_object.Get(PropertyName.UseOsEnv); set => _object.Set(PropertyName.UseOsEnv, value); } public bool UseThreads { get => (bool)_object.Get(PropertyName.UseThreads); set => _object.Set(PropertyName.UseThreads, value); } public Godot.NodePath TerminalPath { get => (Godot.NodePath)_object.Get(PropertyName.TerminalPath); set => _object.Set(PropertyName.TerminalPath, value); } #endregion #region Inherited Properties public Godot.NodePath ImportPath { get => _object._ImportPath; set => _object._ImportPath = value; } public Godot.StringName Name { get => _object.Name; set => _object.Name = value; } public bool UniqueNameInOwner { get => _object.UniqueNameInOwner; set => _object.UniqueNameInOwner = value; } public string SceneFilePath { get => _object.SceneFilePath; set => _object.SceneFilePath = value; } public Node Owner { get => _object.Owner; set => _object.Owner = value; } public MultiplayerApi Multiplayer { get => _object.Multiplayer; } public Node.ProcessModeEnum ProcessMode { get => _object.ProcessMode; set => _object.ProcessMode = value; } public int ProcessPriority { get => _object.ProcessPriority; set => _object.ProcessPriority = value; } public int ProcessPhysicsPriority { get => _object.ProcessPhysicsPriority; set => _object.ProcessPhysicsPriority = value; } public Node.ProcessThreadGroupEnum ProcessThreadGroup { get => _object.ProcessThreadGroup; set => _object.ProcessThreadGroup = value; } public int ProcessThreadGroupOrder { get => _object.ProcessThreadGroupOrder; set => _object.ProcessThreadGroupOrder = value; } public Node.ProcessThreadMessagesEnum ProcessThreadMessages { get => _object.ProcessThreadMessages; set => _object.ProcessThreadMessages = value; } public Node.PhysicsInterpolationModeEnum PhysicsInterpolationMode { get => _object.PhysicsInterpolationMode; set => _object.PhysicsInterpolationMode = value; } public Node.AutoTranslateModeEnum AutoTranslateMode { get => _object.AutoTranslateMode; set => _object.AutoTranslateMode = value; } public string EditorDescription { get => _object.EditorDescription; set => _object.EditorDescription = value; } #endregion #region Methods public void SetCols(int @num_cols) { _object.Call(MethodName.SetCols, @num_cols); } public int GetCols() { return (int)_object.Call(MethodName.GetCols); } public void SetRows(int @num_rows) { _object.Call(MethodName.SetRows, @num_rows); } public int GetRows() { return (int)_object.Call(MethodName.GetRows); } public Godot.Collections.Dictionary GetEnv() { return (Godot.Collections.Dictionary)_object.Call(MethodName.GetEnv); } public void SetEnv(Godot.Collections.Dictionary @env) { _object.Call(MethodName.SetEnv, @env); } public bool GetUseOsEnv() { return (bool)_object.Call(MethodName.GetUseOsEnv); } public void SetUseOsEnv(bool @use_os_env) { _object.Call(MethodName.SetUseOsEnv, @use_os_env); } public void SetUseThreads(bool @enabled) { _object.Call(MethodName.SetUseThreads, @enabled); } public bool IsUsingThreads() { return (bool)_object.Call(MethodName.IsUsingThreads); } public void SetTerminalPath(Godot.NodePath @path) { _object.Call(MethodName.SetTerminalPath, @path); } public Godot.NodePath GetTerminalPath() { return (Godot.NodePath)_object.Call(MethodName.GetTerminalPath); } public string GetPtsName() { return (string)_object.Call(MethodName.GetPtsName); } public Godot.Error Fork(string @file = "", string[] @args = null!, string @cwd = ".", int @cols = 80, int @rows = 24) { args ??= []; return (Godot.Error)(int)_object.Call(MethodName.Fork, @file, @args, @cwd, @cols, @rows); } public Godot.Error Open(int @cols = 80, int @rows = 24) { return (Godot.Error)(int)_object.Call(MethodName.Open, @cols, @rows); } public void Write(Variant @data) { _object.Call(MethodName.Write, @data); } public void Resize(int @cols, int @rows) { _object.Call(MethodName.Resize, @cols, @rows); } public void Resizev(Godot.Vector2I @size) { _object.Call(MethodName.Resizev, @size); } public void Kill(int @signal) { _object.Call(MethodName.Kill, @signal); } #endregion #region Inherited Methods public static void PrintOrphanNodes() { Node.PrintOrphanNodes(); } public void AddSibling(Node @sibling, bool @force_readable_name = false) { _object.AddSibling(@sibling, @force_readable_name); } public void SetName(string @name) { _object.SetName(@name); } public Godot.StringName GetName() { return _object.GetName(); } public void AddChild(Node @node, bool @force_readable_name = false, Node.InternalMode @internal = (Node.InternalMode)0) { _object.AddChild(@node, @force_readable_name, @internal); } public void RemoveChild(Node @node) { _object.RemoveChild(@node); } public void Reparent(Node @new_parent, bool @keep_global_transform = true) { _object.Reparent(@new_parent, @keep_global_transform); } public int GetChildCount(bool @include_internal = false) { return _object.GetChildCount(@include_internal); } public Godot.Collections.Array GetChildren(bool @include_internal = false) { return _object.GetChildren(@include_internal); } public Node GetChild(int @idx, bool @include_internal = false) { return _object.GetChild(@idx, @include_internal); } public bool HasNode(Godot.NodePath @path) { return _object.HasNode(@path); } public Node GetNode(Godot.NodePath @path) { return _object.GetNode(@path); } public Node GetNodeOrNull(Godot.NodePath @path) { return _object.GetNodeOrNull(@path); } public Node GetParent() { return _object.GetParent(); } public Node FindChild(string @pattern, bool @recursive = true, bool @owned = true) { return _object.FindChild(@pattern, @recursive, @owned); } public Godot.Collections.Array FindChildren(string @pattern, string @type = "", bool @recursive = true, bool @owned = true) { return _object.FindChildren(@pattern, @type, @recursive, @owned); } public Node FindParent(string @pattern) { return _object.FindParent(@pattern); } public bool HasNodeAndResource(Godot.NodePath @path) { return _object.HasNodeAndResource(@path); } public Godot.Collections.Array GetNodeAndResource(Godot.NodePath @path) { return _object.GetNodeAndResource(@path); } public bool IsInsideTree() { return _object.IsInsideTree(); } public bool IsPartOfEditedScene() { return _object.IsPartOfEditedScene(); } public bool IsAncestorOf(Node @node) { return _object.IsAncestorOf(@node); } public bool IsGreaterThan(Node @node) { return _object.IsGreaterThan(@node); } public Godot.NodePath GetPath() { return _object.GetPath(); } public Godot.NodePath GetPathTo(Node @node, bool @use_unique_path = false) { return _object.GetPathTo(@node, @use_unique_path); } public void AddToGroup(Godot.StringName @group, bool @persistent = false) { _object.AddToGroup(@group, @persistent); } public void RemoveFromGroup(Godot.StringName @group) { _object.RemoveFromGroup(@group); } public bool IsInGroup(Godot.StringName @group) { return _object.IsInGroup(@group); } public void MoveChild(Node @child_node, int @to_index) { _object.MoveChild(@child_node, @to_index); } public Godot.Collections.Array GetGroups() { return _object.GetGroups(); } public void SetOwner(Node @owner) { _object.SetOwner(@owner); } public Node GetOwner() { return _object.GetOwner(); } public int GetIndex(bool @include_internal = false) { return _object.GetIndex(@include_internal); } public void PrintTree() { _object.PrintTree(); } public void PrintTreePretty() { _object.PrintTreePretty(); } public string GetTreeString() { return _object.GetTreeString(); } public string GetTreeStringPretty() { return _object.GetTreeStringPretty(); } public void SetSceneFilePath(string @scene_file_path) { _object.SetSceneFilePath(@scene_file_path); } public string GetSceneFilePath() { return _object.GetSceneFilePath(); } public void PropagateNotification(int @what) { _object.PropagateNotification(@what); } public void PropagateCall(Godot.StringName @method, Godot.Collections.Array @args = null, bool @parent_first = false) { @args ??= new(); _object.PropagateCall(@method, @args, @parent_first); } public void SetPhysicsProcess(bool @enable) { _object.SetPhysicsProcess(@enable); } public float GetPhysicsProcessDeltaTime() { return (float)_object.GetPhysicsProcessDeltaTime(); } public bool IsPhysicsProcessing() { return _object.IsPhysicsProcessing(); } public float GetProcessDeltaTime() { return (float)_object.GetProcessDeltaTime(); } public void SetProcess(bool @enable) { _object.SetProcess(@enable); } public void SetProcessPriority(int @priority) { _object.SetProcessPriority(@priority); } public int GetProcessPriority() { return _object.GetProcessPriority(); } public void SetPhysicsProcessPriority(int @priority) { _object.SetPhysicsProcessPriority(@priority); } public int GetPhysicsProcessPriority() { return _object.GetPhysicsProcessPriority(); } public bool IsProcessing() { return _object.IsProcessing(); } public void SetProcessInput(bool @enable) { _object.SetProcessInput(@enable); } public bool IsProcessingInput() { return _object.IsProcessingInput(); } public void SetProcessShortcutInput(bool @enable) { _object.SetProcessShortcutInput(@enable); } public bool IsProcessingShortcutInput() { return _object.IsProcessingShortcutInput(); } public void SetProcessUnhandledInput(bool @enable) { _object.SetProcessUnhandledInput(@enable); } public bool IsProcessingUnhandledInput() { return _object.IsProcessingUnhandledInput(); } public void SetProcessUnhandledKeyInput(bool @enable) { _object.SetProcessUnhandledKeyInput(@enable); } public bool IsProcessingUnhandledKeyInput() { return _object.IsProcessingUnhandledKeyInput(); } public void SetProcessMode(Node.ProcessModeEnum @mode) { _object.SetProcessMode(@mode); } public Node.ProcessModeEnum GetProcessMode() { return _object.GetProcessMode(); } public bool CanProcess() { return _object.CanProcess(); } public void SetProcessThreadGroup(Node.ProcessThreadGroupEnum @mode) { _object.SetProcessThreadGroup(@mode); } public Node.ProcessThreadGroupEnum GetProcessThreadGroup() { return _object.GetProcessThreadGroup(); } public void SetProcessThreadMessages(Node.ProcessThreadMessagesEnum @flags) { _object.SetProcessThreadMessages(@flags); } public Node.ProcessThreadMessagesEnum GetProcessThreadMessages() { return _object.GetProcessThreadMessages(); } public void SetProcessThreadGroupOrder(int @order) { _object.SetProcessThreadGroupOrder(@order); } public int GetProcessThreadGroupOrder() { return _object.GetProcessThreadGroupOrder(); } public void SetDisplayFolded(bool @fold) { _object.SetDisplayFolded(@fold); } public bool IsDisplayedFolded() { return _object.IsDisplayedFolded(); } public void SetProcessInternal(bool @enable) { _object.SetProcessInternal(@enable); } public bool IsProcessingInternal() { return _object.IsProcessingInternal(); } public void SetPhysicsProcessInternal(bool @enable) { _object.SetPhysicsProcessInternal(@enable); } public bool IsPhysicsProcessingInternal() { return _object.IsPhysicsProcessingInternal(); } public void SetPhysicsInterpolationMode(Node.PhysicsInterpolationModeEnum @mode) { _object.SetPhysicsInterpolationMode(@mode); } public Node.PhysicsInterpolationModeEnum GetPhysicsInterpolationMode() { return _object.GetPhysicsInterpolationMode(); } public bool IsPhysicsInterpolated() { return _object.IsPhysicsInterpolated(); } public bool IsPhysicsInterpolatedAndEnabled() { return _object.IsPhysicsInterpolatedAndEnabled(); } public void ResetPhysicsInterpolation() { _object.ResetPhysicsInterpolation(); } public void SetAutoTranslateMode(Node.AutoTranslateModeEnum @mode) { _object.SetAutoTranslateMode(@mode); } public Node.AutoTranslateModeEnum GetAutoTranslateMode() { return _object.GetAutoTranslateMode(); } public void SetTranslationDomainInherited() { _object.SetTranslationDomainInherited(); } public Window GetWindow() { return _object.GetWindow(); } public Window GetLastExclusiveWindow() { return _object.GetLastExclusiveWindow(); } public SceneTree GetTree() { return _object.GetTree(); } public Tween CreateTween() { return _object.CreateTween(); } public Node Duplicate(int @flags = 15) { return _object.Duplicate(@flags); } public void ReplaceBy(Node @node, bool @keep_groups = false) { _object.ReplaceBy(@node, @keep_groups); } public void SetSceneInstanceLoadPlaceholder(bool @load_placeholder) { _object.SetSceneInstanceLoadPlaceholder(@load_placeholder); } public bool GetSceneInstanceLoadPlaceholder() { return _object.GetSceneInstanceLoadPlaceholder(); } public void SetEditableInstance(Node @node, bool @is_editable) { _object.SetEditableInstance(@node, @is_editable); } public bool IsEditableInstance(Node @node) { return _object.IsEditableInstance(@node); } public Viewport GetViewport() { return _object.GetViewport(); } public void QueueFree() { _object.QueueFree(); } public void RequestReady() { _object.RequestReady(); } public bool IsNodeReady() { return _object.IsNodeReady(); } public void SetMultiplayerAuthority(int @id, bool @recursive = true) { _object.SetMultiplayerAuthority(@id, @recursive); } public int GetMultiplayerAuthority() { return _object.GetMultiplayerAuthority(); } public bool IsMultiplayerAuthority() { return _object.IsMultiplayerAuthority(); } public MultiplayerApi GetMultiplayer() { return _object.GetMultiplayer(); } public void RpcConfig(Godot.StringName @method, Variant @config) { _object.RpcConfig(@method, @config); } public Variant GetRpcConfig() { return _object.GetRpcConfig(); } public void SetEditorDescription(string @editor_description) { _object.SetEditorDescription(@editor_description); } public string GetEditorDescription() { return _object.GetEditorDescription(); } public void SetUniqueNameInOwner(bool @enable) { _object.SetUniqueNameInOwner(@enable); } public bool IsUniqueNameInOwner() { return _object.IsUniqueNameInOwner(); } public string Atr(string @message, Godot.StringName @context = null) { @context ??= ""; return _object.Atr(@message, @context); } public string AtrN(string @message, Godot.StringName @plural_message, int @n, Godot.StringName @context = null) { @context ??= ""; return _object.AtrN(@message, @plural_message, @n, @context); } public Godot.Error Rpc(Godot.StringName @method, params Variant[] varargs) { return _object.Rpc(@method, varargs); } public Godot.Error RpcId(int @peer_id, Godot.StringName @method, params Variant[] varargs) { return _object.RpcId(@peer_id, @method, varargs); } public void UpdateConfigurationWarnings() { _object.UpdateConfigurationWarnings(); } public Variant CallDeferredThreadGroup(Godot.StringName @method, params Variant[] varargs) { return _object.CallDeferredThreadGroup(@method, varargs); } public void SetDeferredThreadGroup(Godot.StringName @property, Variant @value) { _object.SetDeferredThreadGroup(@property, @value); } public void NotifyDeferredThreadGroup(int @what) { _object.NotifyDeferredThreadGroup(@what); } public Variant CallThreadSafe(Godot.StringName @method, params Variant[] varargs) { return _object.CallThreadSafe(@method, varargs); } public void SetThreadSafe(Godot.StringName @property, Variant @value) { _object.SetThreadSafe(@property, @value); } public void NotifyThreadSafe(int @what) { _object.NotifyThreadSafe(@what); } public void Free() { _object.Free(); } public string GetClass() { return _object.GetClass(); } public bool IsClass(string @class) { return _object.IsClass(@class); } public void Set(Godot.StringName @property, Variant @value) { _object.Set(@property, @value); } public Variant Get(Godot.StringName @property) { return _object.Get(@property); } public void SetIndexed(Godot.NodePath @property_path, Variant @value) { _object.SetIndexed(@property_path, @value); } public Variant GetIndexed(Godot.NodePath @property_path) { return _object.GetIndexed(@property_path); } public Godot.Collections.Array GetPropertyList() { return _object.GetPropertyList(); } public Godot.Collections.Array GetMethodList() { return _object.GetMethodList(); } public bool PropertyCanRevert(Godot.StringName @property) { return _object.PropertyCanRevert(@property); } public Variant PropertyGetRevert(Godot.StringName @property) { return _object.PropertyGetRevert(@property); } public void Notification(int @what, bool @reversed = false) { _object.Notification(@what, @reversed); } public override string ToString() { return _object.ToString(); } public ulong GetInstanceId() { return _object.GetInstanceId(); } public void SetScript(Variant @script) { _object.SetScript(@script); } public Variant GetScript() { return _object.GetScript(); } public void SetMeta(Godot.StringName @name, Variant @value) { _object.SetMeta(@name, @value); } public void RemoveMeta(Godot.StringName @name) { _object.RemoveMeta(@name); } public Variant GetMeta(Godot.StringName @name, Variant @default = default) { return _object.GetMeta(@name, @default); } public bool HasMeta(Godot.StringName @name) { return _object.HasMeta(@name); } public Godot.Collections.Array GetMetaList() { return _object.GetMetaList(); } public void AddUserSignal(string @signal, Godot.Collections.Array @arguments = null) { @arguments ??= new(); _object.AddUserSignal(@signal, @arguments); } public bool HasUserSignal(Godot.StringName @signal) { return _object.HasUserSignal(@signal); } public void RemoveUserSignal(Godot.StringName @signal) { _object.RemoveUserSignal(@signal); } public Godot.Error EmitSignal(Godot.StringName @signal, params Variant[] varargs) { return _object.EmitSignal(@signal, varargs); } public Variant Call(Godot.StringName @method, params Variant[] varargs) { return _object.Call(@method, varargs); } public Variant CallDeferred(Godot.StringName @method, params Variant[] varargs) { return _object.CallDeferred(@method, varargs); } public void SetDeferred(Godot.StringName @property, Variant @value) { _object.SetDeferred(@property, @value); } public Variant Callv(Godot.StringName @method, Godot.Collections.Array @arg_array) { return _object.Callv(@method, @arg_array); } public bool HasMethod(Godot.StringName @method) { return _object.HasMethod(@method); } public int GetMethodArgumentCount(Godot.StringName @method) { return _object.GetMethodArgumentCount(@method); } public bool HasSignal(Godot.StringName @signal) { return _object.HasSignal(@signal); } public Godot.Collections.Array GetSignalList() { return _object.GetSignalList(); } public Godot.Collections.Array GetSignalConnectionList(Godot.StringName @signal) { return _object.GetSignalConnectionList(@signal); } public Godot.Collections.Array GetIncomingConnections() { return _object.GetIncomingConnections(); } public Godot.Error Connect(Godot.StringName @signal, Godot.Callable @callable, uint @flags = (uint)0) { return _object.Connect(@signal, @callable, @flags); } public void Disconnect(Godot.StringName @signal, Godot.Callable @callable) { _object.Disconnect(@signal, @callable); } public bool IsConnected(Godot.StringName @signal, Godot.Callable @callable) { return _object.IsConnected(@signal, @callable); } public bool HasConnections(Godot.StringName @signal) { return _object.HasConnections(@signal); } public void SetBlockSignals(bool @enable) { _object.SetBlockSignals(@enable); } public bool IsBlockingSignals() { return _object.IsBlockingSignals(); } public void NotifyPropertyListChanged() { _object.NotifyPropertyListChanged(); } public void SetMessageTranslation(bool @enable) { _object.SetMessageTranslation(@enable); } public bool CanTranslateMessages() { return _object.CanTranslateMessages(); } public string Tr(Godot.StringName @message, Godot.StringName @context = null) { @context ??= ""; return _object.Tr(@message, @context); } public string TrN(Godot.StringName @message, Godot.StringName @plural_message, int @n, Godot.StringName @context = null) { @context ??= ""; return _object.TrN(@message, @plural_message, @n, @context); } public Godot.StringName GetTranslationDomain() { return _object.GetTranslationDomain(); } public void SetTranslationDomain(Godot.StringName @domain) { _object.SetTranslationDomain(@domain); } public bool IsQueuedForDeletion() { return _object.IsQueuedForDeletion(); } public void CancelFree() { _object.CancelFree(); } #endregion #region Signals public event Action DataReceived { add { Connect(SignalName.DataReceived, Callable.From(value)); } remove { Disconnect(SignalName.DataReceived, Callable.From(value)); } } public event Action Exited { add { Connect(SignalName.Exited, Callable.From(value)); } remove { Disconnect(SignalName.Exited, Callable.From(value)); } } #endregion #region Inherited Signals public event Action Ready { add { Connect(SignalName.Ready, Callable.From(value)); } remove { Disconnect(SignalName.Ready, Callable.From(value)); } } public event Action Renamed { add { Connect(SignalName.Renamed, Callable.From(value)); } remove { Disconnect(SignalName.Renamed, Callable.From(value)); } } public event Action TreeEntered { add { Connect(SignalName.TreeEntered, Callable.From(value)); } remove { Disconnect(SignalName.TreeEntered, Callable.From(value)); } } public event Action TreeExiting { add { Connect(SignalName.TreeExiting, Callable.From(value)); } remove { Disconnect(SignalName.TreeExiting, Callable.From(value)); } } public event Action TreeExited { add { Connect(SignalName.TreeExited, Callable.From(value)); } remove { Disconnect(SignalName.TreeExited, Callable.From(value)); } } public event Action ChildEnteredTree { add { Connect(SignalName.ChildEnteredTree, Callable.From(value)); } remove { Disconnect(SignalName.ChildEnteredTree, Callable.From(value)); } } public event Action ChildExitingTree { add { Connect(SignalName.ChildExitingTree, Callable.From(value)); } remove { Disconnect(SignalName.ChildExitingTree, Callable.From(value)); } } public event Action ChildOrderChanged { add { Connect(SignalName.ChildOrderChanged, Callable.From(value)); } remove { Disconnect(SignalName.ChildOrderChanged, Callable.From(value)); } } public event Action ReplacingBy { add { Connect(SignalName.ReplacingBy, Callable.From(value)); } remove { Disconnect(SignalName.ReplacingBy, Callable.From(value)); } } public event Action EditorDescriptionChanged { add { Connect(SignalName.EditorDescriptionChanged, Callable.From(value)); } remove { Disconnect(SignalName.EditorDescriptionChanged, Callable.From(value)); } } public event Action EditorStateChanged { add { Connect(SignalName.EditorStateChanged, Callable.From(value)); } remove { Disconnect(SignalName.EditorStateChanged, Callable.From(value)); } } public event Action ScriptChanged { add { Connect(SignalName.ScriptChanged, Callable.From(value)); } remove { Disconnect(SignalName.ScriptChanged, Callable.From(value)); } } public event Action PropertyListChanged { add { Connect(SignalName.PropertyListChanged, Callable.From(value)); } remove { Disconnect(SignalName.PropertyListChanged, Callable.From(value)); } } #endregion }