using Godot; namespace SharpIDE.Godot; public static class InputStringNames { public static readonly StringName RenameSymbol = nameof(RenameSymbol); public static readonly StringName CodeFixes = nameof(CodeFixes); public static readonly StringName StepOver = nameof(StepOver); public static readonly StringName DebuggerStepIn = nameof(DebuggerStepIn); public static readonly StringName DebuggerStepOut = nameof(DebuggerStepOut); public static readonly StringName DebuggerContinue = nameof(DebuggerContinue); public static readonly StringName FindInFiles = nameof(FindInFiles); public static readonly StringName FindFiles = nameof(FindFiles); public static readonly StringName SaveFile = nameof(SaveFile); public static readonly StringName SaveAllFiles = nameof(SaveAllFiles); public static readonly StringName EditorFontSizeIncrease = nameof(EditorFontSizeIncrease); public static readonly StringName EditorFontSizeDecrease = nameof(EditorFontSizeDecrease); } public static class ThemeStringNames { public static readonly StringName Font = "font"; public static readonly StringName FontColor = "font_color"; public static readonly StringName FontSize = "font_size"; public static readonly StringName FontSelectedColor = "font_selected_color"; public static readonly StringName FontHoveredColor = "font_hovered_color"; public static readonly StringName FontHoveredSelectedColor = "font_hovered_selected_color"; public static readonly StringName Panel = "panel"; public static readonly StringName Separation = "separation"; }