using SharpIDE.Application.Features.Build; using SharpIDE.Application.Features.FilePersistence; using SharpIDE.Application.Features.FileWatching; using SharpIDE.Application.Features.Run; using SharpIDE.Godot.Features.IdeSettings; namespace SharpIDE.Godot; public static class Singletons { public static AppState AppState { get; set; } = null!; }