using Godot; using SharpIDE.Godot.Features.IdeSettings; namespace SharpIDE.Godot.Features.Settings; public static class SetTheme { private static readonly Theme LightTheme = ResourceLoader.Load("uid://dc7l6bjhn61i5"); private static readonly Color LightThemeClearColor = new Color("fdfdfd"); private static readonly Theme DarkTheme = ResourceLoader.Load("uid://epmt8kq6efrs"); private static readonly Color DarkThemeClearColor = new Color("4d4d4d"); public static void SetIdeTheme(this Node node, LightOrDarkTheme theme) { var rootWindow = node.GetTree().GetRoot(); if (theme is LightOrDarkTheme.Light) { RenderingServer.Singleton.SetDefaultClearColor(LightThemeClearColor); rootWindow.Theme = LightTheme; } else if (theme is LightOrDarkTheme.Dark) { RenderingServer.Singleton.SetDefaultClearColor(DarkThemeClearColor); rootWindow.Theme = DarkTheme; } } }