using Godot; using SharpIDE.Godot.Features.IdeSettings; namespace SharpIDE.Godot.Features.SlnPicker; public partial class PreviousSlnEntry : MarginContainer { private Label _slnPathLabel = null!; private Label _slnNameLabel = null!; private Panel _slnColourPanel = null!; private Button _slnEntryButton = null!; public RecentSln RecentSln { get; set; } = null!; public Action? Clicked; public override void _Ready() { if (RecentSln is null) return; _slnNameLabel = GetNode