using Godot; using SharpIDE.Application.Features.Analysis; namespace SharpIDE.Godot.Features.CodeEditor; public static partial class SymbolInfoComponents { public static RichTextLabel GetDiagnostic(SharpIdeDiagnostic diagnostic) { var label = new RichTextLabel(); label.PushColor(CachedColors.White); label.PushFont(MonospaceFont); label.AddText(diagnostic.Diagnostic.GetMessage()); label.Pop(); // font label.Pop(); return label; } }